My first and most recent post was the juggernaut versus the AT AT. But that's not the only unbalanced vehicle turned in the rebel's favor. Instead of taking off a unit space or two for their version of the AT MP, for example, or even making it do less damage, it is more powerful. It takes 2/3 the space, does around 33% more damage per volley(as it shoots two shots), and the AT MP only has an average of around 40% more health at lower levels(44.09% including all levels but at that point I'd imagine neither is useful).
It may seem like an unimportant thing to talk about, but the Empire is meant to have decent vehicles, not pushovers. Their infantry and heroes are not strong enough to win alone, but without good vehicles, they can't make good wins, and early empire players must grind low star wins, wait for overpowered support, or take time before each battle to find a rock paper scissors base that their current force counters, a limited resource; a well thought out vehicle force can even fail to 3 star a base with no missile turrets at level 5/6 play. In terms of the AT MP if it was made to take 12 space and the damages were swapped, it might be able to be used effectively with a force of other units that help it get to the shields, as well as its own damage, until the player got better units.
The AT AT really needs a slight speed and spacing buff as well, but I already made a post on that and its overpowered counterpart, the Juggernaut.
The AAT and 2-M hover tank stats look like they were switched. http://www.swcommander.info/wiki/index. ... Hover_Tank http://www.swcommander.info/wiki/index. ... Hover_Tank
The solution would seem to be switching the health, and if AAT only shoots one or two shots, the damage can stay the same as the 2-M shoots four. The health, however, ruins the 2-M at the moment, unable to support infantry, vehicles, or anything much once the rebels gain access to the missile turret, which they've had for the majority of the time I've played this game.
The grind doesn't start at level 8, or 9, or 10. For the empire, it arrives at the very beginning, and that doesn't draw in many long-time players who might care about the game enough to spend money on it later on.