Boog wrote:I agree with the idea that dev bases should not give massive loot as well as easy and massive gears during conflicts, but the OP is just total bullshit. You can weep and whine all you want about imps controlling four planets (if that's true), but the number of UC slots on rebel controlled planets has always exceeded the number on imp controlled planets. Here is the UC breakdown for this conflict, which is pretty close to normal:
That puts 1708 UC slots on desert planets and 1121 on the other four. It is complete and utter horseshit that this system somehow favors imps over rebels. A rebel can go to Tatooine, win 20 attacks against dev bases, then go camp on Hoth or Dando and get a defensive UC. I don't see how that's unfair to all the rebels out there.
Depends on how many UC you want. As a prestige rebel who doesn't dump medals, more than 4 UC is pretty tough. 2 planets with dev bases, defend on one green, and attack on one green is really all I can accomplish playing 10 hours a day for 5-6 days. I find that in terms of gears/hour, attacking live bases gives roughly half the value of attacking dev bases. If I had the option of dev bases on 4 planets, I could attack only dev bases and defend on tat for 5 UC.
It seems unbalanced when you consider it on an individual basis.