Therealharbinger wrote:4 togs, 1 lugga and 2 undead storms if not playing tat OP.
If tat in play if rebel then OP hailfires glitched in SC and dont move or those even more op super fast flying things.
Imp doesn't get a similar option for vehicles so generally togs again. Mhc isnt the same as hailfires which wipe clustered troops.
RogueTwo wrote:Therealharbinger wrote:If tat in play if rebel then OP hailfires glitched in SC and dont move or those even more op super fast flying things.
Imp doesn't get a similar option for vehicles so generally togs again. Mhc isnt the same as hailfires which wipe clustered troops.
What is glitched?
RogueTwo wrote:Therealharbinger wrote:4 togs, 1 lugga and 2 undead storms if not playing tat OP.
If tat in play if rebel then OP hailfires glitched in SC and dont move or those even more op super fast flying things.
Imp doesn't get a similar option for vehicles so generally togs again. Mhc isnt the same as hailfires which wipe clustered troops.
What is glitched?
Therealharbinger wrote:RogueTwo wrote:Therealharbinger wrote:4 togs, 1 lugga and 2 undead storms if not playing tat OP.
If tat in play if rebel then OP hailfires glitched in SC and dont move or those even more op super fast flying things.
Imp doesn't get a similar option for vehicles so generally togs again. Mhc isnt the same as hailfires which wipe clustered troops.
What is glitched?
If you stack buildings around your SC in a certain way triggered hailfires wont leave the site and cant be kited out from shields.
Mhcs do the same but 7 glitched buffed hailfires are horrifically hard to deal with.
RogueTwo wrote:Therealharbinger wrote:RogueTwo wrote:What is glitched?
If you stack buildings around your SC in a certain way triggered hailfires wont leave the site and cant be kited out from shields.
Mhcs do the same but 7 glitched buffed hailfires are horrifically hard to deal with.
Ok. But we can't buff hailfires in squadwars which this thread is discussing, correct? Just trying to learn some new ideas and this thread has me eager.
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