EVENT: Naval Assault #5 - Discussion Topic

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strawman3125
Admiral
Posts: 594

Re: EVENT: Naval Assault #5 - Discussion Topic

Post#361 » Wed Apr 03, 2019 4:30 am

CoolGuy wrote:It will be a bit sad if they don't run an Event concurrent with the conflict. Surely they must have the stats to show that playing activity went up, and probably crystal spend too to complete levels/crates.

That would be awesome!


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mkenobi
Grand Admiral
Posts: 1303

Re: EVENT: Naval Assault #5 - Discussion Topic

Post#362 » Wed Apr 03, 2019 8:33 am

CoolGuy wrote:It will be a bit sad if they don't run an Event concurrent with the conflict. Surely they must have the stats to show that playing activity went up, and probably crystal spend too to complete levels/crates.

I do not think it would be wise running another Event just after the current Event finish, it can lead to players fatigue. When we had Events running often they took a few weeks/1 month to return, and some interesting conflicts in the middle to keep players active while waiting for another Event.

But I'd like an Event with all these Jumps/Jets units, as I saw I can play Events with 6 bases as I'm playing this current Event, but I can't play conflicts on multiple planets for different units with 6 bases... I need to drop bases and choose one or two that I have easier to play, taking into account the level of rivals and the amount of frags needed for the upgrades.
SWC Windows survivor.

Imperial Prestige / Rebel Prestige on vacation and trying new games.
If you are Rebel join "Solo's_Band" (war squad) or "Ewok_revenge" (training squad)


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Gooner
Major General
Posts: 322

Re: EVENT: Naval Assault #5 - Discussion Topic

Post#363 » Wed Apr 03, 2019 9:48 am

mkenobi wrote:
CoolGuy wrote:It will be a bit sad if they don't run an Event concurrent with the conflict. Surely they must have the stats to show that playing activity went up, and probably crystal spend too to complete levels/crates.

I do not think it would be wise running another Event just after the current Event finish, it can lead to players fatigue. When we had Events running often they took a few weeks/1 month to return, and some interesting conflicts in the middle to keep players active while waiting for another Event.

But I'd like an Event with all these Jumps/Jets units, as I saw I can play Events with 6 bases as I'm playing this current Event, but I can't play conflicts on multiple planets for different units with 6 bases... I need to drop bases and choose one or two that I have easier to play, taking into account the level of rivals and the amount of frags needed for the upgrades.

I'd prefer events over conflicts. Can play at your own leisure then and you're not forced to play non stop like a lunatic as you are if you wanna compete in the conflicts.


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DeathStriker
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Posts: 5716

Re: EVENT: Naval Assault #5 - Discussion Topic

Post#364 » Wed Apr 03, 2019 11:16 am

CONFLICT UCL STATS - Week #3 (Final):

:arrow: With 2 hours to go...Thresholds WILL be higher... Good Luck to all...

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 39,355 - 1.97% - 5h 38m
    Dan - 44,913 - 1.84% - 0d 8h
    Yav - 52,672 - 1.98% - 2h 16m
    ==================

    PLEASE NOTE:

    1. This data comes from the UCL LINE Chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

GSoW CONFLICT TRACKER: Click here for Real Time (current) Conflict Stats. **Only Active During Conflicts**

Post any comments below...
 
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DeathStriker
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Posts: 5716

Re: EVENT: Naval Assault #5 - Discussion Topic

Post#365 » Wed Apr 03, 2019 12:59 pm

CONFLICT FINAL STATS - Week #3 (Special Post):

:arrow: Last Reported UCL Stats

    ULTRA CHROME LEVELS (UCL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 41205- 1.99%- 1h 33
    Dan - 44,913 - 1.84% - 0d 8h
    Yav - 52,672 - 1.98% - 2h 16m
    ==================
:arrow: Last Reported Obsidian Stats

    OBSIDIAN LEVELS (OL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 12,994 - 4.95% - 2d 4h
    Dan - 11,919 - 4.68% - 3d 21h
    Yav - 12,475 - 4.99% - 4d 6h
    ==================
:arrow: Last Reported Bronzium I Stats

    BRONZIUM I LEVELS (BIL)
    ==================
    PLANET - GEARS - % - TIME
    ==================
    Tat - 2,964 - 9.53% - 5d 6h
    Dan - 12,667 - 9.31% - 7h41
    Yav - 14,854 - 10.52% - 1d 15h
    ==================
Posted for future reference...
 
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DeathStriker
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Re: EVENT: Naval Assault #5 - Discussion Topic

Post#366 » Wed Apr 03, 2019 1:00 pm

NOTICE: Event - Conflicts - Naval Assault #5 - Week #3 - Has Ended

SWC Event - Conflicts - Naval Assault #5 - Week #3 - has ended.

Post how you did if you wish.

:arrow: NOTICE: The SWC Event (no Conflicts) Week #3 will still continue for 21 Hours more... Best of Luck to all...

In 24 hours Galactic Conflict - Sharpshooter / Sniper Guard Reserve begins...
 
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DeathStriker
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Posts: 5716

Re: EVENT: Naval Assault #5 - Discussion Topic

Post#367 » Wed Apr 03, 2019 1:00 pm

MY CONFLICT STATUS - Week #3 - Final

  • HQ 11 / Prestige :

      {Did Not Participate}
  • HQ 8:

      {Did Not Participate}
  • HQ 6:

    • Tatooine - Partipated but did not need Reward. Ended in Obsidian
 
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strawman3125
Admiral
Posts: 594

Re: EVENT: Naval Assault #5 - Discussion Topic

Post#368 » Wed Apr 03, 2019 1:18 pm

HQ11 Imperial 1 UC - Dando (Top 10)
HQ9 Rebel 2 UCs - Tat & Dando
HQ9 Imperial - 2 UCs - Tat & Dando
HQ8 Rebel - 1 Obsidian - Tat

I basically just ground for the event and ended up with some UCs! 100+ Defensive wins with Imperial HQ9 on Tat and 100+ Defensive wins Rebel HQ9 on Dando helped a lot! :)


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mkenobi
Grand Admiral
Posts: 1303

Re: EVENT: Naval Assault #5 - Discussion Topic

Post#369 » Wed Apr 03, 2019 3:15 pm

My current status for the last 24h of Events is that I'm totally bored... Thanks to all Sith, this ends tomorrow.

Don't know if it's because I played with 5 bases in the 1st week, 6 bases in the 2nd week, and 4 bases in this 3rd week to try max out all these Elites, and now I got all of them maxed out, I'm getting sick of see only Falcon, Cold Hailfire and Sullustan frags in the Crates at a point they are at high levels now and I would need another 3 week Event only to try upgrade any of these units 1 more level. Then I stopped playing with my 4 big bases.

I'm still playing with my 2 bases HQ 6, and also bored of doing 1 attack + 1 heroic defense + 1 attack at each 2h for both to get the 360 EP and start a new research.

Good luck to all in these Event final hours
SWC Windows survivor.

Imperial Prestige / Rebel Prestige on vacation and trying new games.
If you are Rebel join "Solo's_Band" (war squad) or "Ewok_revenge" (training squad)


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DeathStriker
Moderator
Posts: 5716

Re: EVENT: Naval Assault #5 - Discussion Topic

Post#370 » Thu Apr 04, 2019 10:00 am

NOTICE: Event - Naval Assault #5 - Week #3 (Final Week) - Has Ended

SWC Event - Naval Assault #5 - Week #3 (Final Week) - has ended.

Post how you did if you wish.

:arrow: In 3 hours Galactic Conflict - Sharpshooter / Sniper Guard Reserve begins...
 
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Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 8+ Rebel Commanders
If YOU Want to War - Apply Now!


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