GALACTIC CONFLICT - Rancors Unleashed #2 - Discussion Topic

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sneakyzapper
Commander
Posts: 33

Re: GALACTIC CONFLICT - Rancors Unleashed #2 - Discussion Topic

Post#41 » Thu Dec 06, 2018 1:27 pm

At least the less that play the easier it will be to get 3 Uc each week.

Wont complain on that part.

I like Rancors personally.

WIll get them to lvl 2 at least on one week with 3 uc's.

Next week is just extra frags to the next level for 3 uc's again.

They need to do an EP event again sometime soon for sure. Help with the massive number of frags on these.


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DeathStriker
Moderator
Posts: 4832

Re: GALACTIC CONFLICT - Rancors Unleashed #2 - Discussion Topic

Post#42 » Fri Dec 07, 2018 6:58 am

CONFLICT UCL STATS - Week #1 (Initial):

    Last UCL thresholds (borders):
    ---------------------------------
    PLANET - GEARS - % - TIME
    ---------------------------------
    Tat - 3,888 - 1.93% - 5d 15h
    Yav - 10,124 - 2.1% - 5d 9h30
    Hoth - 9,203 - 1,99% - 5d 5h
    -----------------------------------

    PLEASE NOTE:

    1. This data comes from the UCL LINE chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

CONFLICT UCL TREND ANALYSIS: {Not Posted Yet} (created by another Player and not me)

Post any comments below...
 
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Sons_of_Death is looking for Level 8+ Rebel Commanders
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DeathStriker
Moderator
Posts: 4832

Re: GALACTIC CONFLICT - Rancors Unleashed #2 - Discussion Topic

Post#43 » Sat Dec 08, 2018 8:37 am

CONFLICT UCL STATS - Week #1 (Update):

    Last UCL thresholds (borders):
    ---------------------------------
    PLANET - GEARS - % - TIME
    ---------------------------------
    Tat - 7,346 - 1.9% - 4d 6h
    Yav - 21,251 - 1.96% - 4d 3h
    Hoth - 15,388 - 1.96% - 4d 6h
    -----------------------------------

    PLEASE NOTE:

    1. This data comes from the UCL LINE chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

CONFLICT UCL TREND ANALYSIS: {Not Posted Yet} (created by another Player and not me)

Post any comments below...
 
Image
Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 8+ Rebel Commanders
If YOU Want to War - Apply Now!


sneakyzapper
Commander
Posts: 33

Re: GALACTIC CONFLICT - Rancors Unleashed #2 - Discussion Topic

Post#44 » Sat Dec 08, 2018 2:39 pm

Thanks for the info!


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DeathStriker
Moderator
Posts: 4832

Re: GALACTIC CONFLICT - Rancors Unleashed #2 - Discussion Topic

Post#45 » Sun Dec 09, 2018 7:32 am

CONFLICT UCL STATS - Week #1 (Update):

    Last UCL thresholds (borders):
    ---------------------------------
    PLANET - GEARS - % - TIME
    ---------------------------------
    Tat - 8,933 - 1.84% - 3d 20h
    Yav - 28, 496- 2% - 3d 10h
    Hoth - 23,929 - 1.99% - 3d 5h
    -----------------------------------

    PLEASE NOTE:

    1. This data comes from the UCL LINE chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

CONFLICT UCL TREND ANALYSIS: {Not Posted Yet} (created by another Player and not me)

Post any comments below...
 
Image
Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 8+ Rebel Commanders
If YOU Want to War - Apply Now!


desmshei

Re: GALACTIC CONFLICT - Rancors Unleashed #2 - Discussion Topic

Post#46 » Mon Dec 10, 2018 1:30 am

While I share the general feeling that the path to getting the Rancors is too long, the key question with all the upgrades now is what is the purpose of playing?

Wars do not end because we want them to, new troops are not immediately available because we want them and we cannot complain to HQ because we are getting licked

Strengthen your defenses to minimize the hurt of an attack, upgrade your firepower so you can crush enemy bases and in the meantime be strategic about what actions you will take - upgrade dekas for 4 months, fight like mad to get the Rancor Rage unit and learn the most effective commander you can be

Good luck Imps and Rebs, the race is not always for the swiftest


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DeathStriker
Moderator
Posts: 4832

Re: GALACTIC CONFLICT - Rancors Unleashed #2 - Discussion Topic

Post#47 » Mon Dec 10, 2018 4:32 am

CONFLICT UCL STATS - Week #1 (Update):

    Last UCL thresholds (borders):
    ---------------------------------
    PLANET - GEARS - % - TIME
    ---------------------------------
    Tat - 12,537 - 1.80% - 2d 10h
    Yav - 40,438 - 1.91% - 2d 9h
    Hoth - 30,517 - 2.04% - 2d 12h
    -----------------------------------

    PLEASE NOTE:

    1. This data comes from the UCL LINE chat created by rRr that is contributed to by members voluntarily.
    2. In that chat group, people post the threshold of UCL to within the range 1.8 - 2.2% and the amount of time left in the conflict.
    3. This is just a look at the most recent UCL Stats as of this Forum Posting and is subject to change.
    4. Use the above Info for decision making purposes.

CONFLICT UCL TREND ANALYSIS: here (created by another Player and not me)

Post any comments below...
 
Image
Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 8+ Rebel Commanders
If YOU Want to War - Apply Now!


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Richaldo
Admiral
Posts: 792

Re: GALACTIC CONFLICT - Rancors Unleashed #2 - Discussion Topic

Post#48 » Mon Dec 10, 2018 11:48 am

I'm at 128th, with 55k gears, currently 0.79%... hit my target but having fun so will see where this goes :)

I see boss man Spock is up there on over 100k!!! Epic ! ! !
Richaldo. Leader of SITh, home of Cider and Banter!!!


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Tamarack
Commodore
Posts: 197

Re: GALACTIC CONFLICT - Rancors Unleashed #2 - Discussion Topic

Post#49 » Mon Dec 10, 2018 12:00 pm

I'll play a bit. Maybe get 4 frags for a rancor here and there. But there is no way in Hell I'm grinding for a UC for this.

I've turned into a bit of a casual maintenance player now. The loss of chat on my android (main) device has turned me off. I've even started experimenting with the new Star Trek game lately.
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sneakyzapper
Commander
Posts: 33

Re: GALACTIC CONFLICT - Rancors Unleashed #2 - Discussion Topic

Post#50 » Mon Dec 10, 2018 12:45 pm

So far here on conflicts

Hoth 52,064 .17%
Tat 43,289 .03%
Yavin 70,725 .14%

Easy week it seems at least.

Dekas are lvl 50, All bronzium fragments unlocked too. Not much else to do or earn at this point. Main reason i focus on conflicts for new stuff so much.

Need prestige only for these units they are at 10, Kessen, death trooper, shock trooper, medic droid, lin demolitionmech, ava bike, at dt, vt-49, tie striker, tie advanced, at hualer, kubaz, onoigie unit*

4 of these can be gotten in squad wars easily at least.

3 levels for ig 86, tie striker , and imperial troop transport, 4 for at st enhanced.

ended at lvl 6 for shock reserve, at 354 frags for the at mp useless unit.

not much left to be maxed out again and then only need rancors for a while it seems.

Ep events will help get me maxed out again quickly but its just conflicts lately lol.

Good luck everyone too.


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