We are up 45-5 mid way through the war matchup I just posted yesterday. We had 2 Prestige, 2 level 8's and a level 7 on at the start of the war. The level 7 took Tatooine, and the level 8's took Yavin and Dandoran. Tatooine is the critical outpost, even for rebels. The other squad did not show up in the first 30 minutes, so we had free reign. Our 2 Prestige players took out 3 of the opponents Prestige bases and 3 of the level 10's. Our level 8 took out the other Prestige base, which was really a level 9/10 with a rushed HQ and research center and he also took out 2 level 9 bases. The level 7 then took out a level 8 base and retook Tatooine when one our opponents players showed up. He was all alone, unfortunately for them, so we were up 39-0 within an hour. This morning a few more of our guys jumped on and got us to 45.
In between, we have been taking back the outposts, so we hold all 3 outposts at this time. They still have 37 attacks left, so this is far from over, but they did get impatient and attacked 4 times without the outposts. You can't waste bullets in a war, when you have a set amount of ammo. I suspect this will end up much closer. At some point, we will run out of attacks and they will be able to close the gap. I think we hold on though.
Tip for rebel squads - Takondana wars are easy, since Jets are so OP with Tako. However, when Tatooine is play, focus the load outs on max level Repulsors and any level A5. Other vehicles work, but we found the best bang for the buck with those units, given the damage vs. capacity considerations. Even a level 1 A5 does a lot of damage with Tatooine. The little used repulsor becomes the Incredible Hulk with Tatooine. With the 7 unit capacity, the thought process is that it's a slow buffed jet. You just need to adjust to the speed issue, by managing the deployment and space them out and get them to meet at HQ. There are also other tricks you can use with starships, but that's for another thread.
I also tend to load a bike or two, to counter LAAT's or for sc jumps. The repulsors will also make quick work of sc troops, as long as you time the deployment properly. You don't want the repulsor locking on a structure first. Then it's a sitting duck. If the opponent has ground troops like snipers, just draw them out with a Luke trap and Fang them. The other option is to draw them out and ambush them. Once sc troops are cleared, just attack the base from all directions. I also load a Tog. I use a med as bait or to back the Tog, depending on the layout. The Tog can also be used to make quick work of the Deka's. I also pack 3-4 infiltrators if needed and 3 vanguards. The vans clear the way for the repulsors and A5's. Not a concern when you have jets and Tako. The squad center on attacks is all repulsors or A5's, but with Tatooine so OP, we rarely use sc help. It's a security blanket when the repulsors or A5's get out of position. I always make sure I keep a repulsor or two on hold, to see how the attack plays out, and then deploy them where needed.