NOTICE: New Equipment - Rebel AT-AP / Empire AT-MP - Discussion Topic

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Tamarack
Commodore
Posts: 185

Re: NOTICE: New Equipment - Rebel AT-AP / Empire AT-MP - Discussion Topic

Post#21 » Thu Nov 08, 2018 8:16 am

Euph wrote:I'll grind for almost anything just for the sake of collecting it, but this doesn't interest me at all. I may possibly do one conflict just to unlock it. It doesn't sound like it'll improve the unit much at all. It already has high DPS, that's not the reason it sucks (range; cap; build time; HP).

I also agree. I will participate to get it unlocked, same as the imp bazooka guy, just to say I have it. But using it, nah. Jets, tx tanks, etc are still king.
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ChiptheFish
Major General
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Re: NOTICE: New Equipment - Rebel AT-AP / Empire AT-MP - Discussion Topic

Post#22 » Thu Nov 08, 2018 11:53 am

Tamarack wrote:
Euph wrote:I'll grind for almost anything just for the sake of collecting it, but this doesn't interest me at all. I may possibly do one conflict just to unlock it. It doesn't sound like it'll improve the unit much at all. It already has high DPS, that's not the reason it sucks (range; cap; build time; HP).

I also agree. I will participate to get it unlocked, same as the imp bazooka guy, just to say I have it. But using it, nah. Jets, tx tanks, etc are still king.

Pass. The gear count will be HIGH the first round or two because of the collectors trying for a trophy unlock on a skin I'll never use. Good chance to upgrade a barracks to Prestige since I won't need the fast build times that week or two. :geek:
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Schruaf
Commodore
Posts: 237

Re: NOTICE: New Equipment - Rebel AT-AP / Empire AT-MP - Discussion Topic

Post#23 » Thu Nov 08, 2018 3:25 pm

The skin could be seen now in laboratory and armory.


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DeathStriker
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Re: NOTICE: New Equipment - Rebel AT-AP / Empire AT-MP - Discussion Topic

Post#24 » Thu Nov 08, 2018 5:17 pm

ARMORY EQUIPMENT INFO:

Courtesy of your Friendly SWC Data Miners :D

Post any comments below...
 
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hunkaroglu
Lieutenant
Posts: 13

Re: NOTICE: New Equipment - Rebel AT-AP / Empire AT-MP - Discussion Topic

Post#25 » Sat Nov 10, 2018 11:52 pm

Empire Enhanced AT-MP Walker
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Sunburn77
Squadron Leader
Posts: 22

Re: NOTICE: New Equipment - Rebel AT-AP / Empire AT-MP - Discussion Topic

Post#26 » Sun Nov 11, 2018 8:01 pm

Increased damage but not health? Meh. Maybe they should've given a cool parting shot when it dies, like in the Force Unleashed 2 video game. Because dying is what it does best.
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strawman3125
Commodore
Posts: 138

Re: NOTICE: New Equipment - Rebel AT-AP / Empire AT-MP - Discussion Topic

Post#27 » Mon Nov 12, 2018 6:18 am

These vehicle skins might actually be useful if they either:
1. they had a health increase as well
OR/AND
2. turrets did not do as much damage to vehicles
- like rocket turrets only having a , 140% or 125% damage bonus to vehicles (more in line with burst turrets bonus to troops)
- sonics did less damage to vehicles, say half as much as against troops

It's kind of sad that these potentially cool vehicles, with high unit capacity, all melt within a second or two to a single rocket turret where the average troop units last a lot longer against burst turrets.

It's also rather sad that that 30 unit capacity ATATs, 20 UC Juggs and the 50 UC Rage Rancors all die from 2 shots from sonics, less than a second...


Shelendil
Admiral
Posts: 819

Re: NOTICE: New Equipment - Rebel AT-AP / Empire AT-MP - Discussion Topic

Post#28 » Mon Nov 12, 2018 9:22 am

They do get a health increase. The health of the base unit was increased: about 64%. It's not as much as if it were part of the skin, but it is a significant amount. The AT-AP now has more health than a bike, skiff or hail.
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