NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

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Boog
Grand Admiral
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Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#51 » Sat Oct 13, 2018 10:41 am

There is just something weird about the rancors. In both of my bases' HQ inventory, I have two sets of regular rancors. One is a set of 3, and I assume that is from the free samples given at the start of the event, and the other is from daily crates and conflicts. They have identical stats.


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DeathStriker
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Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#52 » Sat Oct 13, 2018 11:24 am

Boog wrote:There is just something weird about the rancors. In both of my bases' HQ inventory, I have two sets of regular rancors.

Boog - this is normal. The Classic Rancors handed out via Commander News when Client Update to Version 7.0.0. was released are the 3 found at the end of your HQ Inventory near your Starship Strikes.

The "other" Classic Rancors as you indicated are from Daily Crates.

As both are HQ Samples they have the same stats per my Post found here.
 
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desmshei

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#53 » Sat Oct 13, 2018 7:04 pm

Okay, is this Strix Beacon a serious part of the game or not? Every time I have been attacked by a Rancor / Dragon, my jump jets take them out in under 5 seconds. What's the value of a trap that can't hurt you?

I'm not in a squad, so is it any different for those who are?

My beacon is lvl 3 going to lvl 5

Thanks


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Tamarack
Commodore
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Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#54 » Sun Oct 14, 2018 10:51 am

desmshei wrote:Okay, is this Strix Beacon a serious part of the game or not? Every time I have been attacked by a Rancor / Dragon, my jump jets take them out in under 5 seconds. What's the value of a trap that can't hurt you?

I'm not in a squad, so is it any different for those who are?

My beacon is lvl 3 going to lvl 5

Thanks


I've encountered the Dragon trap a handful of times against DEV bases. The dragon drops, lops towards my jets, and they just mow it down.

The entire Story around Big Cannon Johhar Kessen was he was coming to hunt Dragons, and they were dangerous and bad. But the jets just mow it down like wheat in a field.

So until we start seeing lvl 10 Baddies come out of this beakon they are just another time waster on your attack. Cannon Fodder to slow you down.
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Schruaf
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Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#55 » Thu Oct 25, 2018 5:26 am

Since the update, no more workerdroid is needed to rearam (catch creature) the trap.


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DeathStriker
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Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#56 » Thu Oct 25, 2018 5:55 am

Schruaf wrote:Since the update, no more workerdroid is needed to rearam (catch creature) the trap.

Schruaf - Thanks for Posting! :D

This has been noted on LINE also.

This must be a "fix" for the -1 "bug" in Base Repair Droid Count reported here
 
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mkenobi
Grand Admiral
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Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#57 » Thu Oct 25, 2018 6:06 am

DeathStriker wrote:
Schruaf wrote:Since the update, no more workerdroid is needed to rearam (catch creature) the trap.

Schruaf - Thanks for Posting! :D

This has been noted on LINE also.

This must be a "fix" for the -1 "bug" in Base Repair Droid Count reported here

This is good. I just checked now. My Rancor always dies in the first HD, and then wait 3h30min to "recapture"... If I had a worker droid free, I needed to put it to work in some upgrade, and then click to fix the rancor trap to not use my droid, but the "-1" game ghost droid.
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RabidWarBunny
Commander
Posts: 45

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#58 » Thu Oct 25, 2018 8:49 am

I have my Strix to level 8 now and although the recapture time is significantly lower, I agree that the creature is little more than a speed bump to jets. It does offer some distraction in HD's. Maybe at higher lvls it will be more relevant?


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Gharris92
Commander
Posts: 48

Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#59 » Thu Oct 25, 2018 9:06 am

I would say the level of the rancors are very low, don’t forget we are used to hq samples in war we have had 1 rancor conflict I’m yet to upgrade my rancors but have frags for a few...
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Gharris92
Commander
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Re: NEW STRUCTURE / UNIT - Strix Beacon - Discussion Topic

Post#60 » Thu Oct 25, 2018 9:07 am

Upgrading the strix beacon only speeds up the capture time, a lvl 1 rancor isn’t going to do much against level 10 jets/jumps with skins on.
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