Similar Buildings

Please post any suggestions that could make the game more enjoyable for everyone. Feel free to also encourage Disney with praise of things you like.
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ChiptheFish
Commodore
Posts: 198

Re: Similar Buildings

Post#11 » Thu Jun 07, 2018 3:30 am

Hahahahaaa...this thread is ridiculous. Feels like trolling.

That being said, I have to weigh in on what looks good, and I prefer the Chrome+Green rebel base design. The stealth black with red glow is kinda boring to me.
Chip the Fish, Rebel: HQ10, Medals: 26K, Battle Rank: 13 (Android)
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Casual but active L4-10 player's welcome. 1-2 wars a week. Any time-zone. English only


DarthBratzzznew
Admiral
Posts: 562

Re: Similar Buildings

Post#12 » Thu Jun 07, 2018 4:30 am

I think traps are overpowered, I cannot see those ! Must be by dev design :-(
Proud Officer of Squad_Tedford <Perks L50>, relaxed though very powerful ksod top-100 squad, great war record, sharp donations and longtime players, L9 and up. Worldwide English speaking squad, PM me if interested 8-)


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erfs
Commodore
Posts: 119

Re: Similar Buildings

Post#13 » Thu Jun 07, 2018 5:35 am

mkenobi wrote:The big issue to me is find abandoned bases and lose my time and troops attacking storages only to realize they are empty and the resources are in the refineries and markets because they never weren't collected.

You can actually see if storage is empty as graphics change depending on how much they are filled.


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