Noahjedi77 wrote:i dont have game with me to check, but doesnt 100 crystals by 24 or 12 hour protection time?Plagueis wrote:100 crystals for 12 hours of “special” defensive armory buffs to help players guard their CB while chasing a deka upgrade and still being able to sleep/live.
#1 Contraband safehouse cannot be looted unless the attacker earns a 3 star victory
#2 Increase turret heat sink damage by 50%
#3 Reduce guard reserve spawning times by 8 seconds
#4 Squad center capacity is doubled. That number is reduced to the first 40 UC of troops in your squad center when used on offense. The remaining 40 UC cannot be used in a following attack and the used 40 UC must be replenished for the squad center to be used again on offense.
#5 Your base can only have its contraband looted by players at least four HQ levels below yours.
#6 Your contraband safehouse “swaps” its appearance with another building in your base of equal size. (love this one).
#7 Your cantina has unlimited unit capacity. (I would begin training 600k CB worth of twileks). When this equipment expires, your contraband is refunded to the contraband safehouse and your cantinas unit capacity returns to normal.
Plagueis wrote:Give the scout tower a secondary “coin-op” function of attracting kessen’s shot and leaving no indication that the tower is in “attract” mode. 100 crystals for 24 hours of seriously jacking up kessen shot attempts. I’ll bite on that.
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