Jrrradytorumble wrote:I think Phoenix is asking for attacking strategy not defense. I myself couldn't win against these bases either; usually fell flat around 20-30%. The only wins are against bases built for HDs in the north corner with all the turrets i vyingn the front behind walls... You know which type I'm talking about here lol.
Btw, I'm lv10 with lv10 10 troops with lv6-7 skin buff and 60k plus medals.
I need these tips too otherwise would give up attacking too lol.
Ok so here's what doesn't work against my VERY sucessful defensive ops mhc, bike and snipe lvl 10 imp base:
Tossing a big lump of tx's, juggs, heavies and meds at one corner of my base. My mhcs absolutely MAUL condensed troops and attackers can't fang them thx to wall riding. The snipes begin to pick off heavies and kessen at will. Typically, most rebels waste a ton of time, airpower and troops trying to kill everything that moves and forgets about destroying buildings which usually ends in a 17% loss.
Here's what gets through every so often:
Spread out tx's, heavies and meds because the splash damage isn't bullseyeing the entire attack force with every shot. Good rebels wait a few seconds and don't target the mhcs with fangs the moment they spawn. They save their air for the snipes and AVOID dropping more troops in range of the mhcs, opting to deploy more heavies/regs to take out less guarded buildings. And lastly, rebels who don't waste time worrying about the SC and dekas have more time to win.