Hero: EAT-AT (9)
4x Pigs (4 - if i'd realised upgrading added little for a huge training time inc, i would have kept at lv 1)
1x Lugga (5 - only merc worth upgrading)
2x MHC (9)
3x TX-225 (9 (2-M) // TX-225 lv 1 +60%)
2x Shocks (7)
17x Storm (9 // Shore lv 4 +37%/ Snow lv 2 +32%/ Sand lv 1 +125%)
SC: 6x Speeder Bike IX
Air: 3x TIE Interceptor (9), 4x TIE Defender IX, 1x VT-49 Decimator III, 1x TIE Striker IV
Use 1-3 TIE interceptors to remove walls at attack point and any junctions inside main compound.
Drop Shock distance from attack point to clear traps and to give target to deka's and SC when baited.
Drop 1 Gamorrean pig for baited to start chewing at, then VT-49 them, and use TIE striker to take out any approaching vehicles. If anything left after that I release my SC on top of them and then forget them.
At attack point - Drop 2nd shock (trap and wall clearance) and rest of pigs (tank turrets), then behind them i drop EAT-AT (shield destruction).
I then drop on the EAT-AT the TX-225, MHC, Lugga & DekO (Main DPS and turret removal).
TIE Defenders are used as necessary on turret clusters and especially on high level sonic or rocket turrets.
The storms i use for any corner or peripheral buildings out of turret range, and for extra support where needed with the main attack thrust.
The DekA is used to help cleanup at around the 40 second mark. Occasionally if I missed an enemy DekA under shields I will drop my DekA and 3-4 storms on it.
Quick loadout for conflict grinds:
EAT-AT (if ready)
4x TX-225 (9 (2-M) // TX-225 lv 1 +60%)
8x Jumps (9)
2x Shocks (7)
6x Storm (9 // Shore lv 4 +37%/ Snow lv 2 +32%/ Sand lv 1 +125%)
(-:- Eidolon -:-)
Sith'n'Slytherin - Squad Leader
HQ: 10 / Donated: 14,346 / Reputation: 1,089 / Base: 2,792 / Medals: 17,857 / Atk: 2,239 / Def: 333 / Joined: 2015-02-15