Imperial starships - useless waste of credits?

Tips and Strategies for Attacking Rivals.
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rRr
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Posts: 548

Re: Imperial starships - useless waste of credits?

Post#31 » Sat Feb 18, 2017 3:22 am

I carry 4x TIE striker for SC troops and 3x TIE fighter for universal use (if I need alloy for new turret or CB for new Droideka upgrade, and ground forces fail to destroy it).

I use strikers mostly, thats why there are 4 of them, before I use all 4, 2 new should be built already. But with those OP buffs, spamming regular troops around SC units usually deal with them, even if those are bikes..
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Re: Imperial starships - useless waste of credits?

Post#32 » Mon May 22, 2017 9:06 am

I have HQ 9, but my Starship Command is still 8. I go with 2x TIE Fighter IX, and 5x TIE Defender IX. If their Squad Center is unshielded, I destroy it with the 2x TIE Fighters before their reinforcements can be released. Otherwise I try to take out their shields with my eATAT without triggering their SC, then send in the 2x TIE Fighters as soon as the SC is unshielded. The TIE Defenders are great at taking out groups of turrets.


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