ArtyMac wrote:What about a starship that is specifically designed to defeat jumps? I can find no starship that will take them out, and when your own troops blindly shoot walls etc... a starship that will cause ‘significant’ damage to jumps would be a great addition. I would have thought that a Tie or an X wing would do the job.....they don’t. Also for defence, what about a trap to defend against jumps? All attackers favour them (including me!) so why not make them a little less desirable?
Schruaf wrote:Wait a second....Tie Brutes damage Jumps/Jets???
Holly shit how could i have missed this. Was it always the case?
Schruaf wrote:I tested it.
Either I am the worst marksman ever (and I think I am not) or Tie fighters with tie brute skin do no damage to jets/jumps. And I think the later is it.
Anyone else tested it?
strawman3125 wrote:Schruaf wrote:I tested it.
Either I am the worst marksman ever (and I think I am not) or Tie fighters with tie brute skin do no damage to jets/jumps. And I think the later is it. Anyone else tested it?
I tried it a few times after reading this and, either I am bad at targeting as well or they do not affect jets...
DeathStriker wrote:
While the U-Wing / TIE Brute Armory Equipment for X-Wings / TIE Fighters currently provides a Flying Infantry Damage Multiplier of 100 when you multiply 0 (result of Un-Buffed Unit Damage Value) TIMES 100 you still get 0.
DeathStriker wrote:While the U-Wing / TIE Brute Armory Equipment for X-Wings / TIE Fighters currently provides a Flying Infantry Damage Multiplier of 100 when you multiply 0 (result of Un-Buffed Unit Damage Value) TIMES 100 you still get 0. The U-Wing / TIE Brute does provide for greater Splash Damage Radius of 5 Tiles so perhaps that might also be a factor why you get no kills (Unit using "default Splash Damage Radius" of 2 Tiles)
I will see if I can get some other Testers to further confirm your findings.
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