DarkRebel wrote:To support casual players: Either factor in armory equipment level for match making, or introducing a planet with no armory.
Otherwise, it’s an arm race and only the most active players win.
We probably have enough planets already and there are likely other flaws but I thought I'd see what others thought.
Another option, and the dev's have proved they can tweak settings (by halving vehicle costs and times recently) would be to turn armory upgrades off of a planet, probably Tat, for a week or as part of an event or conflict. Players who don't like it could camp out elsewhere, anyone reminiscing about the good old days would be satisfied and new players might be encouraged to chase for frags harder when it's back having experienced life without them.