Rotatable shields

Please post any suggestions that could make the game more enjoyable for everyone. Feel free to also encourage Disney with praise of things you like.
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Kaleidoking
Squadron Leader
Posts: 15

Rotatable shields

Post#1 » Wed Mar 20, 2019 7:45 am

Why are the shields not rotatable? This should be an improvement imoh
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Ghostie
Major General
Posts: 286

Re: Rotatable shields

Post#2 » Wed Mar 20, 2019 2:39 pm

Rotatable shields would be a great idea.

It would definitely open up some new defensive schematics.

You got my vote...where do I sign up?
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chicohound
Commodore
Posts: 151

Re: Rotatable shields

Post#3 » Thu Mar 21, 2019 5:32 am

I suggested that very same thing to Disney three years ago and was told by them that they are unable to do it graphically.
Personally, I don't buy their reasoning but what do I know. It's probably more along the lines of not wanting to do it.
We can rotate wall segments, why not shields?


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JARJAR
Commodore
Posts: 228

Re: Rotatable shields

Post#4 » Thu Mar 21, 2019 6:16 am

they can't, we can

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Oldrebel
Commander
Posts: 39

Re: Rotatable shields

Post#5 » Thu Mar 21, 2019 7:01 am

chicohound wrote:We can rotate wall segments, why not shields?

You can rotate a string of wall pieces.
You cannot rotate a single wall piece or any other single structure.

The ability to rotate anything would add to the graphics that must be rendered, slowing the game down even more. You don't want this.


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Midge
Grand Admiral
Posts: 1230

Re: Rotatable shields

Post#6 » Thu Mar 21, 2019 7:03 am

Oldrebel wrote:
chicohound wrote:We can rotate wall segments, why not shields?

You can rotate a string of wall pieces.
You cannot rotate a single wall piece or any other single structure.

The ability to rotate anything would add to the graphics that must be rendered, slowing the game down even more. You don't want this.


I don't care what it means for the back end, dammit!

I want what I want! Screw everything else!
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strawman3125
Admiral
Posts: 722

Re: Rotatable shields

Post#7 » Thu Mar 21, 2019 7:48 am

+1

And factories!


Oldrebel
Commander
Posts: 39

Re: Rotatable shields

Post#8 » Thu Mar 21, 2019 8:52 am

Midge wrote:
I don't care what it means for the back end, dammit!

I want what I want! Screw everything else!

Lol. Your sarcasm will fly over the head of most. :lol: :lol: :lol:


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sneakyzapper
Major General
Posts: 376

Re: Rotatable shields

Post#9 » Thu Mar 21, 2019 10:59 am

Would open up new options.

If they did the work for every building it would be nice.


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DeathStriker
Moderator
Posts: 6021

Re: Rotatable shields

Post#10 » Thu Mar 21, 2019 11:29 am

sneakyzapper wrote:Would open up new options.

If they did the work for every building it would be nice.

sneakyzapper - Building Rotation is not needed on every building but only those that are not square (i.e. 1x1, 2x2, 4x4, etc).

:arrow: Currently only the Shield Generator and Factories are needing "building rotation ability".
 
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