Plagueis wrote: DarkRebel wrote:
Movement speed = 30 vs. 40 and 3 less healing power for imp astromech.
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Geez. I don't see the 30 vs 40 speed being that relevant, as heavies have speed 20 and Vader speed of 30.
And according to this, healing power is exactly the same (2727/1818 at L10)
Where is the 3 less healing power are you talking about ?
The “3” hp is from star wars wiki. I’ll assume that was a typo, lol. As for movement speed, that can absolutely be a noticeable advantage as the faster droids are better able to keep up and stay close to the troops they’re healing especially considering there’s typically a delay between troop movement and following droid.
ok, we discarded the healing power misconception (that rebel version is somehow better). Good, one down.
Now, to the last misconception that somehow rebel medic is "better" because it can move with a max
speed of 40.
btw, do you why that is first of all ? The main reason for it is that rebel has healable unit that moves at speed 40 (Han) while there is NO healable IMP unit that has speed higher than 30. That's the reason. There is NO reason for astromedic to have moving speed higher than the speed of the IMP healable units.
Medic simply moves in lock-step with the leading unit, with a slight delay. Now, your argument of the delay and the faster speed for rebel version somehow gives it an advantage is simply bogus. First, with speed of 30 (Vader) and 20 (heavies), this delay is immaterial given the medic healing range of 5 tiles. Tell me this: have you ever seen a case, for IMP, when the leading unit moved so fast that astromedic could not keep up ?
This is the case when the grass is always greener on the other side. Players on one faction (and play mostly in that faction) would always think the other side has all the advantages. I see this everyday in this forum.