TNT wrote:Even better would be if they would fix the root of the problem. Why are imperials hiding on green and why are rebels hiding on desert?
I can answer for the rebels and make a guess as to the imperials. But it will probably boil down to "Fix the massive Armory and Guard Reserve imbalance."
If rebels could actually defend on green we'd be much more likely to go there leaving tat for the beginning players.
If attacking didn't take 10 minutes baking time and wasn't a one size fits all solution (ie actually fun to attack) Imperials would be more likely to leave the green planets.
For IMP, it' not so much about defending, but more to do with attacking and getting 3 stars for conflict gears, on green planets.
For conflicts or events, the goal is to achieve maximum points for a given playing time window. So you want to get as many 3 star wins as possible.
Having DEV bases on green and ice planets made it easier for IMP to get gears.
So that's an explanation.
Well, the root cause is ... player population (not enough active rebels to spread out on all the 6 planets and most rebs stay on Tat).