+1 I agree.
ObiWanKenobi2016 wrote:As can be seen from the KSOD All Player Stats thread, the numbers of Commanders is falling. The significant influx after Episode 8 did not stay.
What should be done? Here are my suggestions:
1) Dev interaction with the player base, ...
One of the nice things when we had Game Developers posting on the same Forum as Players is that on those occasions a Game Update / Client Release causes a Major Issue it was nice to see some immediate feedback from those whom developed the game informing players that a fix was on the way. Often this lead to quicker resolutions of "issues" the using then current Disney Mobile Support Method.
+1 I agree.
ObiWanKenobi2016 wrote:2) Reduce upgrade times for the lower levels (for buildings and research training).
I look at the current SWC as a game with 2 Parts (it does have 2 Chapters - 1 for HQ 1 to HQ 4 and 1 for that begins with HQ 5 with the unlock of the Planetary Command). HOWEVER, I also look at HQ 5 (and lower) as one part and HQ 6+ as another part since the Armory is a Major Change Factor.
I would do one of two things:
- Keep current Structure Upgrade Times but have the Armory Unlock at Level 5 (which would allow Armory to be Upgrade to Level 7 at HQ 10 and unlock one more Equipment Slot) - OR;
- Make Structure Upgrade Times for HQ 1 to HQ 5 be 1 day or less and starting at HQ 6 bump them to 2 days+.
-1 I dont agree.
ObiWanKenobi2016 wrote:3) Call a halt to new squad creation.
While the idea is to get New Players to join existing Squads you have "issues" like existing Squads nearly full of Players but most of those are "inactive" to existing Squad Families wanting to create another Feeder Squad. You also have to compete with with the desire of Players regardless of experience to be the "boss" of their own Squad.
ObiWanKenobi2016 wrote:4) Make crystals easier to obtain in game.
After you complete most of the Tatooine Chapter Missions you are left to random Junk / Rocks / Debris / etc., appearances to "mine" for 0 to 3 possible Crystals, along with possible Crystals found in Crates. I would like to see a increase in the random Junk / Rocks / Debris / etc., appearances along with making it possible to get at least 1 Crystal from each and increase the maximum to 10 Crystals.
ALSO, perhaps adding Chapter Missions on the "other" Planets where Players could earn Crystals would also be good for the game by providing incentives and reasons for Players to upgrade their Planetary Command.
+0 Maybe Agree.
ObiWanKenobi2016 wrote:5) Adjust the armoury buffs...
The "popularity" of the Armory is the current Buffs, but that said, I agree that a "Buff Balance" might be in order. Reducing everything to 30% might sound good, but in practice might not be much help (especially in the Upper Levels HQ 8+) thereby making the use of the Armory moot.
More analysis and discussion of this "suggestion" is warranted.Great Topic...