Mod to the Factory Outposts

Please post any suggestions that could make the game more enjoyable for everyone. Feel free to also encourage Disney with praise of things you like.
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TwoEyedNic
Commander
Posts: 25

Mod to the Factory Outposts

Post#1 » Tue Mar 06, 2018 11:23 am

My squad and i have been talking and we think it would be a good idea to alter the factory outpost slightly.

Basically depending on 1, 2, or 3 stars depends on if you get 33%, 66%, or the 100% buff. This adds a level of difficulty because now a level 6 cant just run and done with 1 star and get full OP buff. You want the full buff, get all 3 stars.
Terrible Two - Leader of the ImperialPirates

Level 43


Sybil1reaver
Storm Trooper
Posts: 3

Re: Mod to the Factory Outposts

Post#2 » Tue Mar 06, 2018 11:35 am

that would be in my opinion a bad idea. It'd make it so after level Seven outpost. the high levels will have to waste attacks trying to get three stars. Especially if the opponent went for a three star attack


Plagueis
Grand Admiral
Posts: 1395

Re: Mod to the Factory Outposts

Post#3 » Tue Mar 06, 2018 2:18 pm

The outposts already increase in difficulty and there are occasions when that lvl 6 in your squad really doesn’t have a chance at retaking a high level OP and a level 10 will have to burn an attack to do so. I do like the idea of having to fully capture an OP to enjoy the full buffs as it does create a bit more of a challenge for those initial OP captures by low level and a little trickier for everyone after that. I guess you could say the responsibility is more equally spread between those players and the 10’s who hit the toughest opponents for uplinks.


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TwoEyedNic
Commander
Posts: 25

Re: Mod to the Factory Outposts

Post#4 » Tue Mar 06, 2018 3:17 pm

Sybil1reaver wrote:that would be in my opinion a bad idea. It'd make it so after level Seven outpost. the high levels will have to waste attacks trying to get three stars. Especially if the opponent went for a three star attack


Thats the point. We have a level 6 that can take a 9 OP all day long.
Terrible Two - Leader of the ImperialPirates

Level 43


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TwoEyedNic
Commander
Posts: 25

Re: Mod to the Factory Outposts

Post#5 » Tue Mar 06, 2018 3:19 pm

Plagueis wrote:The outposts already increase in difficulty and there are occasions when that lvl 6 in your squad really doesn’t have a chance at retaking a high level OP and a level 10 will have to burn an attack to do so. I do like the idea of having to fully capture an OP to enjoy the full buffs as it does create a bit more of a challenge for those initial OP captures by low level and a little trickier for everyone after that. I guess you could say the responsibility is more equally spread between those players and the 10’s who hit the toughest opponents for uplinks.


I dont see the OP as difficult for a lvl 6 or 7, since they need 1 star. The point is to force squads to actually fight for the OP instead of putting a few 6s in to play OP game. This way it is not a gimmie.

Plus the OP never change. It isnt hard to figure them out.

Was just an idea.
Terrible Two - Leader of the ImperialPirates

Level 43


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