bob1084 wrote:This is disgusting, winning 75% of your defenses and still you complain.
Nerf the armory to 30%? Do tell, does that include completely getting rid of the GR or do you still want that crutch too?
Bob, I’m not complaining about the overall percentage as much as attacks that are nearly undefendable and require barely and skill to pull off. The point of upgrading defensive structures is to win as many defenses as possible within reason. If I and lots of other players who put so much time in effort into building up and tweaking our defenses the best they can get and lost 50% of the time overall then we would probably complain over that. Losing 75% of the time against an attack that would faceplant 75% without the use of even a single medship is a reason to complain now. The combo is far too powerful. I can win 100 times in a row on offense if I want to using jumps and t-5s and not against dev bases. I can’t say the same for defense and that’s a worthy challenge to pursue if the competition is fair and the attacker isn’t nearly guaranteed to win because they have at least one medship handy.
I don’t want to play a game that’s rigged against me and I don’t want to play one that’s too easy either. SWC is too easy on offense at level 10 specifically thanks to medships. Maybe it’s more fair at hq 9 and below because of the lack of medships and if you want to mention a “crutch”, how about one that compensates for skill and strategy by simultaneously healing an entire attack with one starship and allowing the entire attack to pass through masses of turrets without losing units? That’s a “win button”. Those things kill games. That’s why I say I don’t care if I lose on defense to a player who uses skill and strategy to earn it. And sorry to say it but defense and not offense actually drives SWC. It’s what motivates players to grind for alloy and CB for turret, wall, shield and deka upgrades. Take two bases, one with maxed credits and one with maxed alloy. Who get’s attacked immediately? The one with the alloy. Getting crushed on defense and the drive to make the situation better is what motivates players to spend crystals or rabidly chase armory equipment that’s only really useful on defense like guard reserve and int-4/tauntaun skins.
And yes, I would support EVERY armory equipment piece being nerfed to a 30% cap. I want to use other stuff in my arsenal again. As far as guard reserve goes, players with decent skill and strategy can deal with it just fine right now (dropping a WED droid in a corner isn’t hard). If you’re having trouble with guard reserve still, there are plently of rebels out there who would probably be happy to tell you how to effectively deal with it every attack. Even GR rodians aren’t the threat they used to be and I had to go to great lengths tweaking my layout to make them reasonably effective again. It’s something that the typical square shaped corner layout that most people still runs doesn’t address. It would be safe to say at least 90% of bases out there are still extremely vulnerable to having at least two waves of guard reserve dealt with by luring and/or a single fang/striker. That would’t change with a nerf either.