Plagueis wrote:So what’s an acceptable loss rate mr. name caller? 50%? How about 90%. Because that’s pretty much my loss rate against jets + medships. This just so happens to be the main attack used by high medal count lvl 10 rebels which frequently attack my base like everyone else. And now the typical rebel attackers are starting to follow suit. I actually try to design my base to lure as many players as possible under the guise of it being easy. It’s generally not and a fair amount of the time I can get players to try to punch above their level to get the CB “cheese” and either faceplant or narrowly win without taking much loot. Common strategy and I and anyone else who wants to win on defense shouldn’t be chastised for wanting to win defenses. But is it fair that 1-2 starships can take those faceplants or narrow losses and turn them into 75-100% wins? I don’t think so. That’s my problem with it and AGAIN, I don’t care if I lose as long as legitimate skill and excellent strategy are used! I respect the skill of those players and if I’m going to lose, that player damn well better earn it. That’s how I learn how to make my defense better and some new offensive tricks too. But spamming a starship on a group of flyers doesn’t take skill or very much strategy. And so you know, we could win every defense and the game wouldn’t die. Imps would have dev bases and rebels would probably get the same OR defense would get nerfed as it did with “turret gate”.
Most good IMP defense players win about 75% of their defense, and I would say that 3/4 of those are from bad-average attackers. Defense win rate for good defense player should be about 30-40% against top level attackers. Note that you don’t get attacked by top players all the time. Lots of top rebel players that I know gave up on PVP and they mostly play HD to earn frags and participate NO OP wars (those are fun).
Good players will beat you and they should. It has always been, even before the armory (and I would even say that defense was much tougher before the armory era when IMP had to either deal with HMC (man, that medic was so tough to kill), or Kessen sharp combo (90% lost percentage).
Through out my IMP experience, this is probably the easiest time to win defense. Armory (GR) made defense much easier than before.
My experience as IMP:
- Rarely got attacked on non-Tat planets. But when I got attacked, could only win 40%. Good enough though.
- On Tat, during conflict, got attacked a lot but mostly by bad-average players who couldn’t deal with rodian snipers and my buffed turrets. Good attackers could beat me, but they mostly skipped my base because they didn’t want to attack once and wait >1 hour for the air to replenish. So my win rate on Tat was about 75-80%, sometimes higher and had streak of 8-10 wins.
So defense is not over power, as >50% high level skilled rebs with air can beat you (and I think they should) and bad-average players would lose 80% of the time (because they attacked bases above their league).
I don’t have a huge problem with the offense/defense balance.
What I want to see is more load combination rather than just jumps/jets. Simply nerf jets to discourage players from attacking IS A REALLY BAD IDEA. GAME IS DEAD IF NO ONE WANTS TO ATTACK. Instead, give players more choice (i.e. mech skins) is a much better approach.