bob1084 wrote:“I won most defenses against players that didn’t use medships”
And yet your idiotic mind came up with the thought that by taking away medships the game game would be better. Smh man, you one up yourself so much it’s almost headspinning.
Good luck master chief, you have no shot at this point, you tried hard but the true master of most idiotic comments strikes again.
“I won most defenses against players that didn’t use medships”
That’s the point of defense. To win as much as possible. This is the utlimate challenge right now because offensive is more powerful than defense by a long shot. But when there is an attack that is nearly impossible to defend against (one that I admitt to using and changed to something else because it really is BS), that’s a problem. Meds aren’t a necessity to win as I’ve shown many with heavy + IA again, earning 2-stars on average and even 3 against tough bases without using air, BUT med ships combined with the fastest generalists in the game make it incredibly easy to do so. Maybe there is an alternative rebel attack that can do the same but I feel like most would never try anything different when there’s an incredibly powerful attack combo and not many players are willing to put themselves at a sporting disadvantage for the sake of having “fun”. People cried over rodians + meds and it got nerfed. They were nowhere near as powerful on defense as flyers + meds are on offense. I know because attacking rebels were using jets + meds to cut through my rodians and meds before the nerf. One aspect changed but the other remains. I wouldn’t call that fact “idiotic”. Maybe your definition of idiotic is actually “logical”. If so, thank you.
So what’s the point of defense if you’re point is that everone should roll your base all the time? If you believe that and think it’s charitable to let everyone win, including those who are “punching above their level like most opponents who attack my base because they don’t have medships yet or experience to win with them, then turn off your armory buffs and swap to nothing but mortars. Not gonna happen right? That’s because defense is important to you and probably even moreseo to me. I’ve probably changed my base layout, turret combination, GR and SC composition thousands of times in pursuit of stopping every attack. It shouldn’t be surprising that I win against inexperienced players and anyone with the same motivation would have similar results. I’ll bet most people can count the number of “valid” attacks they’ve used on one hand. That leads us to the fact that mindless attacks like spamming flyers keeps inexperienced players that way. That’s bad because one nerf can render most players unable to win attacks because they’ve been entirely dependent on using one unit. The devs see it too. Ever wonder why we have crate objectives where we have to deploy sucky stuff like probe droids? It’s probably because the devs want us to try other stuff out and not just buffed flyers. We even have crates for deploying starships other than medships.
The game would be better with a counter to flyers + meds because players would have to use strategy and skill to win again. It’s why no OP wars are really popular with top squads and adding a counter would be fair to players who have invested so much in buffing their defense which is at least half of this game. And bob, don’t throw insults. It makes you sound less intelligent. You can have a different opinion but don’t be a jerk over it. Be respectful and I will show you respect.