Juggernaut too weak

Please post any suggestions that could make the game more enjoyable for everyone. Feel free to also encourage Disney with praise of things you like.
User avatar
carss
Officer
Posts: 9

Juggernaut too weak

Post#1 » Wed Feb 21, 2018 3:00 pm

Does anyone else find the Rebel Juggernaut too weak? I have an L9 Jugg and it's health is only around 50k whicl an AT-TE built mostly to fight infantry as about 70 to 80k. The Juggernaut is supposed to go into heavily armed areas to take out sheilds but they don't last that long, while the AT-TEs last much longer.


User avatar
carlos413
Commodore
Posts: 153

Re: Juggernaut too weak

Post#2 » Wed Feb 21, 2018 3:59 pm

I would try and screen your juggy with a unit that can absorb damage while the juggy does it's thing... troop deployment is key.
Sypress Officer HQ Lvl 10, 44k medals.
Yodas Padawans is recruiting Open to all
Line ID sypress2


User avatar
carss
Officer
Posts: 9

Re: Juggernaut too weak

Post#3 » Wed Feb 21, 2018 4:46 pm

But shouldn't Juggs be a bit stronger? So they can last a bit longer?


User avatar
sgu97cab
Major General
Posts: 360

Re: Juggernaut too weak

Post#4 » Wed Feb 21, 2018 4:54 pm

Same for Imps. AT-AT dies in seconds where as AT-DP lasts for ages. I think the AT-DP and AT-TE are pretty useless. Far too slow to target infantry as most infantry out runs them. Only useful if you are deploying them right near barracks which has GR active.
Main account: Bacon (level 11)
Second account: nEggs (level 9)
Squad - NewSithEmpire
LINE ID: sgu97cab


User avatar
SFOne
Commodore
Posts: 108

Re: Juggernaut too weak

Post#5 » Wed Feb 21, 2018 6:47 pm

carss wrote:But shouldn't Juggs be a bit stronger? So they can last a bit longer?

Nope. As already mentioned, deployment sequence is key to a successful attack against a strong base. It is a strategy game, after all. :lol:
Rebel Level 10 80k+
Proud member of TheMidnightMob

SWC Tools For Android
  • Releases: https://github.com/DaveCMo/Android-SWC-Tools/releases
  • https://youtu.be/8rPACDDEWhg


User avatar
carss
Officer
Posts: 9

Re: Juggernaut too weak

Post#6 » Wed Feb 21, 2018 7:05 pm

sgu97cab wrote:Same for Imps. AT-AT dies in seconds where as AT-DP lasts for ages. I think the AT-DP and AT-TE are pretty useless. Far too slow to target infantry as most infantry out runs them. Only useful if you are deploying them right near barracks which has GR active.


Yes I agree with this too. I've played Imperial before and AT-DP is too slow and also too strong for a vehicle it's size. AT-TEs are somewhat similar yet understandable cause they're massive


User avatar
MasterCheez0324
Captain
Posts: 51

Re: Juggernaut too weak

Post#7 » Wed Feb 21, 2018 8:22 pm

The Juggernaut's fine. It's already is faster, does more damage and is only slightly weaker in hp than the AT-AT and it's at 20 uc compared to an AT AT's 30
Last edited by MasterCheez0324 on Thu Feb 22, 2018 5:23 am, edited 1 time in total.


User avatar
Ebacca
Squadron Leader
Posts: 22

Re: Juggernaut too weak

Post#8 » Thu Feb 22, 2018 4:45 am

If only they offered up something like a WED droid to drop behind our juggernauts...


Return to “Suggestions and Feedback”

Who is online

Users browsing this forum: Custo [Bot], DotNetDotCom.org [Bot] and 14 guests