Suggested Improvements

Please post any suggestions that could make the game more enjoyable for everyone. Feel free to also encourage Disney with praise of things you like.
Cainamogel82
Squadron Leader
Posts: 15

Suggested Improvements

Post#1 » Tue Feb 20, 2018 1:40 pm

Improvements to make to Star Wars Commander:

The Vanguard needs to target closest vehicle:
Just like the sniper does when its target gets destroyed, the vanguard needs to re-target the closest vehicle first, then transfer to infantry. Mine have walked right past mech units on the way to some other unit on many occasions. Although the power of the vanguard has been improved to work on defense, their brains have obviously not improved.

Introduce a Vanguard/Shock Trooper buff: Make the vanguard/shock do one of two things, either…
1) Shoot three missiles instead of one. Increased health and slight increased damage for each missile. Increased range (+2?).
2) Shoot 1 large napalm missile that does huge area damage. Increased health and increased range of attack (+2?).

Introduce a Skiff/AT-ST buff:
For the skiff do one of two things, either…
1) Shoot three missiles instead of one. Increased health and slight increased damage for each missile.
2) Shoot 1 large napalm missile that does huge area damage. Increased health and damage. Increased speed.
Suggestion for the AT-ST buff:
3) Increased rapid firing rate. Increased health and damage. Increased speed.


Cainamogel82
Squadron Leader
Posts: 15

Re: Suggested Improvements

Post#2 » Tue Feb 20, 2018 1:43 pm

Build a bank!
Here is how the bank will work. It can be a 3x3 space building. Many players just need a LITTLE more CB or alloy at the end of the day for an upgrade. This is the way to do it…
When it starts out, you can exchange 500,000 alloy/credits for 100,000 credits/alloy (a 5:1 exchange rate) or 500,000 alloy/credits for 5,000 cb (a 100:1 exchange rate). This starts at the 0 hour. The rate goes up at a standard rate every 24 hours. So at the 24 hour mark, you can exchange 1,000,000 alloy/credits for 200,000 credits/alloy or for 10,000 cb. This can go up until the 7th day where it will max out at 3,500,000 credits/alloy for 700,000 alloy/credits or 35,000 cb. Once you use the bank to exchange credits/alloy, the clock resets and you cannot use it for another 24 hours (unless you use crystals to speed it up). The player is allowed to use the bank at any time after that; 24 hours in, 28.5 hours in, 47.2 hours in…whatever. The rate of exchange is linear and based on the standard rate of being able to exchange 500,000 gold/alloy every day.
You can also exchange CB for gold or alloy, but the exchange rate should probably be tweaked…? Perhaps 5,000 CB at the 24 hour mark gets you 250,000 gold/alloy and maxes out at the 7 day mark at 35,000 CB for 1,750,000 gold/alloy. So the exchange rate for CB to gold/alloy is 1:50 instead of 1:100…
Also, you can use the bank to get exactly the amount you want to trade for. So, at day 7 you have the option to trade 3,500,000 gold/alloy for 35,000 CB, but if you only needed 20,000 CB, you could trade 2,000,000 gold/alloy instead of the full 3,500,000. It maxes out at day seven, but you don’t have to use all of it if you don’t need it. However, WHENEVER you use the bank and for WHATEVER amount, it will then take 24 hours to go back to the zero mark.


Cainamogel82
Squadron Leader
Posts: 15

Re: Suggested Improvements

Post#3 » Tue Feb 20, 2018 1:44 pm

Release a buff for the sonics:
Two just like the rest of the turrets.
1) Increased health.
2) Increased rate of firing, such as Level 1 increases it by 0.5 seconds. Level 10 would make the sonics shoot 5 seconds faster.

Release a buff for the squad center:
At level 1, you get an 80% health boost and 1 extra unit in the SC, all the way up to level 10 when you get X amount of extra health and a total of 50 spaces in the SC. The goal of this is to stop Kessen attacks, so at level 5 or 6, make it so that under two shields and a level 10 Kessen having 1 level 10 Luggabeast it would NOT destroy the SC with his snipe shot. Also, a SC that can hold a rage rancor would be awesome.

Release airstrike buffs:
This is a general comment and not sure how it would work, but my x-wings are really weak against buildings and turrets. It would be nice to have a buff on these if possible…

Stop releasing new (lame) units:
This is just a general comment, but the last few new units have been disappointing to say the least. I have no need to use the camel ever. Or the bufopel. And the new demolition droid is horrible! I would rather have 4 rebels at level 2 than 1 level 10 demo droid…
If you need suggestions for new units, look to the discussion boards. Also, it would help if a few of these new units could be leveled up the old-fashioned way (with credits).


Cainamogel82
Squadron Leader
Posts: 15

Re: Suggested Improvements

Post#4 » Tue Feb 20, 2018 1:44 pm

Thanks for reading!
-Jedi Eric


User avatar
ZeryabPrime
Commodore
Posts: 128

Re: Suggested Improvements

Post#5 » Wed Mar 07, 2018 8:45 pm

Cainamogel82 wrote:Build a bank!
Here is how the bank will work. It can be a 3x3 space building. Many players just need a LITTLE more CB or alloy at the end of the day for an upgrade. This is the way to do it…
When it starts out, you can exchange 500,000 alloy/credits for 100,000 credits/alloy (a 5:1 exchange rate) or 500,000 alloy/credits for 5,000 cb (a 100:1 exchange rate). This starts at the 0 hour. The rate goes up at a standard rate every 24 hours. So at the 24 hour mark, you can exchange 1,000,000 alloy/credits for 200,000 credits/alloy or for 10,000 cb. This can go up until the 7th day where it will max out at 3,500,000 credits/alloy for 700,000 alloy/credits or 35,000 cb. Once you use the bank to exchange credits/alloy, the clock resets and you cannot use it for another 24 hours (unless you use crystals to speed it up). The player is allowed to use the bank at any time after that; 24 hours in, 28.5 hours in, 47.2 hours in…whatever. The rate of exchange is linear and based on the standard rate of being able to exchange 500,000 gold/alloy every day.
You can also exchange CB for gold or alloy, but the exchange rate should probably be tweaked…? Perhaps 5,000 CB at the 24 hour mark gets you 250,000 gold/alloy and maxes out at the 7 day mark at 35,000 CB for 1,750,000 gold/alloy. So the exchange rate for CB to gold/alloy is 1:50 instead of 1:100…
Also, you can use the bank to get exactly the amount you want to trade for. So, at day 7 you have the option to trade 3,500,000 gold/alloy for 35,000 CB, but if you only needed 20,000 CB, you could trade 2,000,000 gold/alloy instead of the full 3,500,000. It maxes out at day seven, but you don’t have to use all of it if you don’t need it. However, WHENEVER you use the bank and for WHATEVER amount, it will then take 24 hours to go back to the zero mark.

Not a bad idea! Most of use are usually maxed out on one resource but we are starving for the other one. This bank can help us greatly.
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