Unbalance in the game

Please post any suggestions that could make the game more enjoyable for everyone. Feel free to also encourage Disney with praise of things you like.
Shelendil
Admiral
Posts: 656

Re: Unbalance in the game

Post#61 » Thu Feb 22, 2018 9:06 pm

Forceisweaknyou wrote:This argument has existed since the game's Inception. The factions have never been perfectly balanced and they never will be. The takeaway is that it is possible to succeed on offense and defense on both sides.


But not enough to compete in conflicts.
ShadyRebels24
You know you wanna be shady ;)


Successvs11

Re: Unbalance in the game

Post#62 » Fri Mar 23, 2018 4:57 pm

Guys shut please, Rebels are already OP with medic droids because of which the whole turns into dust, rebels are already powerful enough, nothing to add, you also grt jump ttoopers which are stronger than our jetpack troops .....


HeyIJust3334
Cadet Trooper
Posts: 2

Re: Unbalance in the game

Post#63 » Fri Mar 23, 2018 6:47 pm

If the enemy Squad Center is bothering you, just bring TIE Advanced(s)/A-wings to destroy the shields, and TIE Bombers/Y-wings to bomb the Squad Center. The troops don't even get to come out. This is also an effective Squad War strategy. Try it out!


Per
Lieutenant
Posts: 10

Re: Unbalance in the game

Post#64 » Thu Mar 29, 2018 2:32 pm

Boog wrote:
bob1084 wrote:
Boog wrote:Because jets do 42% more damage than jumps and buffed jets do 53% more damage. Would it be fair for imps to have weaker guard reserves as well? You also get to use those more powerful jets in wars, where the armory is inactive.


Hm, I don’t see that anywhere from any credible source.... care to share where these numbers came from?


https://papajessie.github.io/swcpy/

That's as credible as it gets. The relative difference has been tweaked, and jets do ~46% more damage now. The devs seem to change the hidden stats frequently. The displayed stats are useless.


what are you talking about ? both has same damage per sec.. :roll:

Boog wrote:Because jets do 42% more damage than jumps and buffed jets do 53% more damage. Would it be fair for imps to have weaker guard reserves as well? You also get to use those more powerful jets in wars, where the armory is inactive.




what? you have not math skill..

jumps
http://www.swcommander.info/~swc/wiki/i ... mp_Trooper
jets
http://www.swcommander.info/~swc/wiki/i ... ck_Trooper

they are absolut equal

the only difference is armory boost..
17-26% for jets
desert jet
http://www.swcommander.info/~swc/wiki/i ... ck_Trooper
desert jump
http://www.swcommander.info/~swc/wiki/i ... ck_Trooper

but to the point..
inbalance ? yes..look at the top50 on events on planets ;) for example on takodane is only 2 rebels in top50 rightnow..:D
dandoran 4 rebels,erkit 7, yavin 3,hoth 7..
Last edited by Per on Thu Mar 29, 2018 5:44 pm, edited 2 times in total.


User avatar
FruitBowlMafia
Commodore
Posts: 167

Re: Unbalance in the game

Post#65 » Thu Mar 29, 2018 2:45 pm

Per wrote:
Boog wrote:Because jets do 42% more damage than jumps and buffed jets do 53% more damage. Would it be fair for imps to have weaker guard reserves as well? You also get to use those more powerful jets in wars, where the armory is inactive.



inbalance ? yes..look at the top50 on events on planets ;) for example on takodane is only 2 rebels in top50 rightnow..:D
dandoran 4 rebels,erkit 7, yavin 3,hoth 7..



THIS^ The conflict leader-boards say it all. No debate needed...
Lone_Rebellion


Boog
Admiral
Posts: 714

Re: Unbalance in the game

Post#66 » Fri Mar 30, 2018 3:51 pm

Per wrote:
Boog wrote:
bob1084 wrote:
what are you talking about ? both has same damage per sec.. :roll:



what? you have not math skill..

jumps
http://www.swcommander.info/~swc/wiki/i ... mp_Trooper
jets
http://www.swcommander.info/~swc/wiki/i ... ck_Trooper

they are absolut equal

the only difference is armory boost..
17-26% for jets
desert jet
http://www.swcommander.info/~swc/wiki/i ... ck_Trooper
desert jump
http://www.swcommander.info/~swc/wiki/i ... ck_Trooper

but to the point..
inbalance ? yes..look at the top50 on events on planets ;) for example on takodane is only 2 rebels in top50 rightnow..:D
dandoran 4 rebels,erkit 7, yavin 3,hoth 7..



My math skills are fine, you have misread the stats, apparently. I won't make fun of your reading or writing skills, it appears English is not your first language. Long story short, the wiki only shows the stats that the game displays. In many cases, this is misleading, if not out-right wrong. For instance, the stats for units such as all variants of Rancors is wrong in the game data. It lists each level of each Rancor as having the same damage output. That is wrong. You need to look at the info from the data miners to see the real story, just as with comparing jets to jumpers. Jets on their own do more damage than jumpers because of their different firing pattern and damage per round.


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