mkenobi wrote:As we say in my country devs "threw shit at the fan", and now they know they must clean the dirt but i think they don't know how. Another post in this forum said they are working on a solution. What are the options?
1) if they nerf the Imperial GR Sniper (less troops, less strenght, no medics) they will get the fury of Imp players that have GR Sniper and paid for them or played hard to get it at high levels. But they nerfed heavies in the past, so devs can do what they want, it doesn't matter how many players paid for that.
2) As was said, they can't remove GR because of (1) and because removing GR will bring a collapse into the game, because the skins for Jets/Jumps were created only to deal with the GR.
3) Devs can make a massive change in the GR Rebels: Giving sharps with medics to compensate the poor Vanguard currently, and change the Skiffs for Hailfires, so Rebels can use the Cold HFs as Imps use the Cold MHC. Both factions can use Rodian/Sullustan Sniper for GR Snipers.
As Imperial and Rebel player, I'm waiting for the (3), but this will only bring the balance if the Devs adjust the health/damage of both GR to similar levels. In the last events, they are trying to give the same things for both factions, so the (3) seems to me the more logical solution. You don't punish the Imp players who purchased their GR or played hard to get it, and recompensate Rebel players that bravely keep playing the game with all these discrepancies.
But who can say for sure if the Devs minds work in some logical way???
Nerfing guard reserve and armory simultaneously, swapping vans for sharps + meds (equivalent lvl to match IA healing) and giving rebs reserve hails would be the way to bring this madness under control and open the floodgates to using less-used vehicles and troops again, which would be rad. BUT... jet buffs would absolutely have to come down a bit. Take a breath, rage in the other room for a few seconds and then come back. A 5-10% buff to offset the UC difference between jumps is more than fair. A 20% + buff, while seeming small to you sub-HQ 10 guys, is actually a pretty substantial buff on lvl 10 jets. These are far and away the best offensive AND defensive units in the game right now and it shows. While rodian skins are powerful they've got nothing on the buffed jet advantage and is the main reason why nearly every reb still uses them in their SCs even after unlocking their equivalent sullustan skin. Many of you rabidly compared guard reserve snipes to vans like it was a "you got this guard reserve and we got this guard reserve" type of comparison, but the real defensive comparison in actual gameplay has been and still is guard reserve snipes vs. that additional 20% jet buff. Nerf guard reserve & armory while keeping that 20% in place and we'll be right back to square one with rebs ruling every conflict with "unbeatable bases", imps complaining on this forum and lots of emails to disney.