You're a good Man Kenobi and that is an excellent post that I forgot to comment on.
I wonder how things would've played out had all normal units been allowed to be buffed at the same time.
I always feel like the original buff introduction being just heavies and troopers greatly favored the Rebels with their healing.
In addition, a larger starting pool would mean that unlocking things would've taken longer and thus makes getting an unlock a great occasion where you suddenly have a unit worth trying out some more. Imagine suddenly unlocking the hoverboat buff as your first unit buff. You can bet your ass you'd try to fit that into your strategy even if the base unit is terrible.
There are a lot of small things wrong with how the armory has been handled and their reluctance to go back and fix them is causing things to snowball.
I feel like even the introduction celebrations where they hand out frags like candy are a mistake. Because if you missed (or are going to miss) the guard reserve (as an example) event, guess how long it's going to take to unlock it? How many crates do you need to open?
YourFather wrote:Agreed on many points, especially frag fatigue. Where I disagree, I think the only way to have a truly balanced game where nobody is ever butt-hurt about the other side's toys is to just make both sides the same. Give all the units the same stats (mhcs=hails, atat=juggernaut, etc) same units, same skins, same GR etc. I would have resisted that notion in the past but all this bickering is tiresome.
Give everyone the same thing.
As a dual faction player I will maintain the opinion that the balance pre armory was pretty good.