New trap - The Starfighter Countermeasures

Please post any suggestions that could make the game more enjoyable for everyone. Feel free to also encourage Disney with praise of things you like.
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maltron66
Captain
Posts: 64

New trap - The Starfighter Countermeasures

Post#1 » Tue Aug 30, 2016 10:29 am

Here’s an idea than many others have come up with before, with a little twist in my version. How about an anti-starfighter trap? It would be a trap that functions like this: Covering a large area, the anti-starfighter trap protects any nearby buildings from any air strikes. Upgrading the trap should make it withstand more air strikes (say, from 1 to 3 or 4). Since there are many people who complain about resource/SC sniping, I think this trap would make the game more interesting by forcing wallet warriors that spend 6 air strikes on every attack to be more strategic.

How about that?
Proud officer and representative of GreekSpirit
17W-1D-4L in Squad Wars


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obelisk4000
Commodore
Posts: 108

Re: New trap - The Starfighter Countermeasures

Post#2 » Tue Aug 30, 2016 12:31 pm

I like it.
Former Leader5FngrForceChoke
Former Officer -.Rebel.Slayers.
Officer - Hostile.Warfare!


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Chingoncito
Commander
Posts: 25

Re: New trap - The Starfighter Countermeasures

Post#3 » Tue Aug 30, 2016 2:03 pm

bla bla
:shock: Killing Panochas all day :shock:


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