Here’s an idea than many others have come up with before, with a little twist in my version. How about an anti-starfighter trap? It would be a trap that functions like this: Covering a large area, the anti-starfighter trap protects any nearby buildings from any air strikes. Upgrading the trap should make it withstand more air strikes (say, from 1 to 3 or 4). Since there are many people who complain about resource/SC sniping, I think this trap would make the game more interesting by forcing wallet warriors that spend 6 air strikes on every attack to be more strategic.
How about that?
Proud officer and representative of GreekSpirit
17W-1D-4L in Squad Wars