KNOWN ISSUES and BUGS

Voice your bugs/glitches encounters or workarounds you find. While this forum is unofficial, we welcome Disney developers to stop by to help.
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DeathStriker
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Posts: 5255

Re: KNOWN ISSUES and BUGS

Post#11 » Wed Dec 19, 2018 9:42 am

Schruaf wrote:I squadmate of mine just noted that the tie advanced lvl 11 vs shield lvl 11 seems solved.
A Lvl 11 shield has 110.000 shield power and the tie advanced now dose 110.000 damage according to data.

Schruaf - Yes... Hotfix 2007 corrected this "issue" amongst others... I will remind the Data Miner to update the related link shown in the Main Topic Post.
 
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Shelendil
Admiral
Posts: 921

Re: KNOWN ISSUES and BUGS

Post#12 » Tue Jan 22, 2019 7:54 am

Prestige ski speeder:
https://youtu.be/0_HCCjK6b_o

Level 10 ski speeder:
https://youtu.be/xngVcwTp1AY

Unit stats:
https://papajessie.github.io/swcpy/PolarShip.html

The prestige ski speeder has a shooting cycle that is .2 sec longer than the level 7-10 ski speeder. It takes 22 volleys to kill the transport, so it's expected to take 4.4 sec longer in total. That is about what I see.
Last edited by Shelendil on Wed Jan 23, 2019 2:46 pm, edited 1 time in total.
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Centaur
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Posts: 80

Re: KNOWN ISSUES and BUGS

Post#13 » Wed Jan 23, 2019 1:55 pm

Anybody know if the AT-AP vs Advanced AT-AP issue is fixed? I still chuckle at the youtube video somebody posted of the Advanced unit sitting there still trying to knock down it's first shield. I tried it again last night. Seemed to still be handicapped.
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