Plagueis wrote:Rodians will still go after bait in the corner regardless of level. After that, you have time to go after the barracks and destroy them without worrying about your screening units being shot by rodians. It’s not a complicated strategy. It just means not dumping all of your stuff in one spot and expecting them to plow through rodians as many rebels still try and fail to do. Bumrush against rodians = loss. Those who lure tend to win and good players often wait at least 30 seconds into a battle before deploying any jets.
As the levels go up, the time between spawns go down and as Imperials prefer their barracks buried as deep as possible you can be looking at another two waves. Not to mention that Sniper GR is never alone and different GR have different spawn times.
This is all assuming that there is a spot you can lure the rodians to.
But even if you ignore all that, let's go back to the point I made that you ignored.
Exactly which single unit does enough damage, is fast enough to cover the distance and can break or ignore the walls to the well buried barracks before multiple additional waves?
I'll state my point again: there is no complex strategy, Rodians effectively make all non-jets unusable.
I can't judge if taking out the Rodian Snipers GR will fix the GR to be more doable for other units as most Imperials run them.
Ironically, Imperials can actually judge that better as they never face sniper GR of any kind.
What I do know is, that when I face unskinned snipers I still occassionally fail, however it feels a lot fairer.
I see imperials attack my base mostly with a swarm of jets dumped in 1 location, but occassionally I see a more diverse loadout being dumped. Complete with Astromedics and troopers. Do you know what they have in common? They work almost as well. (Which is not very. Most only get 30% before being beaten.)
I'm not argueing that Imperials have a cakewalk. Imperials have to contend with the same thing as Rebels (minus the Rodian snipers GR invalidating all non-jets (for the sake of argument I'm ignoring Hoth)), hence why Imperials greatly prefer being on Green as the ATACT is a huge (and I imagine a very welcome) crutch. Against all GR you need all the help you can get.
I am however argueing that the Rodian sniper GR invalidates all non-jet units and thus needs to go.
Plagueis wrote:Actually, no I didn’t contradict myself. I often see attackers lure not just the first wave, but the second one as well. Keep in mind, the first wave spawns after only a few seconds. By the time you lure the first wave, the second spawns, so you might as well wait for the second wave to spawn too. I’ve had plenty of attackers wait nearly 45 seconds into an attack to actually do something and still manage a 2-star against my level 9 GR snipes with lvl 8 rodian skins.
I never see Imperials that attack me wait out the waves of troopers coming their way. Do you wait out waves on your attack?