ColonelScar wrote:Hi, I’m an Imperial and many a time I’ve lost a battle because my Elite AT-AT walked in place while rocket turrents shot the cr*p out of it. I love this game, I love this hero, so please do fix this if you’re a Developer and you read this
DarkRebel wrote:ColonelScar wrote:Hi, I’m an Imperial and many a time I’ve lost a battle because my Elite AT-AT walked in place while rocket turrents shot the cr*p out of it. I love this game, I love this hero, so please do fix this if you’re a Developer and you read this
As a base designer, this is exactly how I would like to design my rebel base, to get novice player like you
There should be no fixing.
The player needs to understand the unit better, understand how to deploy troops, how to use each unit strength and compensate for its weakness. That's skills. That's the strategy part of the game.
eATAT, though considered the best unit in the game, still needs to have support troops. eATAT chases shields. It may take down building on it's direct path to the shield, and ignore everything else. Only after all shields are destroyed, then eATAT turns into generalist and hit nearest object.
Rocket turrets need to be screened (by gamorean or dark trooper). And deploy MHCs walking along side with eATAT (good combo here). Bring other troops (like heavies) to clear the path for MHCs (this one is stupid also).
Jumps/jets are probably the easiest units to use (also the most boring unit) because they target closest unit and fly over walls. Not much AI to worry about. Most other units, you need watch the replays, pay attention to the unit pathing (does it avoid walls and walk around it ?)
Learning the opponent unit's AI can help you become a better defense players (to design base to trick opponent troops into doing things that you want them to do).
Jaksemate wrote:Could also be mine (eAT-AT) is now broken from all if the 360 degree dance moves its done in the past.
Spirit wrote:It is hard to work out the AI on the Eatat at times. (If there is any).
While it is the only hero I use, it doesnt always behave as expected. You are right that they walk in front of turrets to get shiellds. Try to put the Eatat down so it has a good path to the shields. Sometimes I use a kubaz to take out last shield if Eatat is going walkabout or use pigs or dews to shield the Eatat.
Despite all that it can still just turn around and wander off for a tour of the reb base.
Mine did something funny also the other day after the last update. Jumps popped shields and eATAT usually attacks closest target after but mine homed in on something, walked thru a cluster of turrets and died. no there was no shield being upgraded but maybe there was a loose squirl on the base that i didnt catch on the replay. I need to move back to a forest planet and see if it was a one time thing. Could also be mine is now broken from all if the 360 degree dance moves its done in the past.
Users browsing this forum: No registered users and 12 guests