Plagueis wrote:That’s where my strategy has changed recently. I changed my layout to basically “water down” how often those players who have a chance at beating my base by a good amount can actually attack it. Like I said, if I get attacked a bunch and go under protection for a 1-star with low resource losses after 6-7 consecutive defensive wins, big whoop. It beats getting rolled by a top 50 guy 5 minutes after logging out. I made my base look “easy” enough for inexperienced players to beat when in reality it still requires all of the same high level tactics to do so. I know where people are going to attack and I create a percieved “weakness” in my base for people to try to exploit. The thing is most attackers at their level of progression haven’t experience what REALLY nasty GR and buffed turrets can do and get in way over their heads while chasing the CB cheese.
And you’re right, winning 60% of the time on defense is good. I’m probably around the 70% range right now so no complaints here. But some people lose pretty much every defense, probably because the players who would faceplant on their base look at it, say “nope” and skip which leaves them with a pool of top players who have all of the tools and experience to deal with GR/SC rodians and wreck their base. It’s possible to make your base look too “nasty” and lose more. So in conclusion getting that elusive 60% or higher win ratio isn’t impossible. It just requires changing your defensive strategy from deterring all but the best to inviting as many “not the best” players to attack your base as possible.
True.
But it also depends (largely) on what planet you park your base too, as you have attackers at different skill level depending on the planet. As IMP, cheap wins come from either Tat and Erkit. Much harder defense wins on Hoth and green planets.