What empire players should put in the SC for defense

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Forceisweaknyou
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Re: What empire players should put in the SC for defense

Post#71 » Fri Jan 26, 2018 5:37 pm

Boog wrote:I feel like I've tried it all, and buffed snipes works best. That doesn't mean I don't get wiped clean 25% of the time, but I get more positive results with four rodians in the SC (lvl8). Regular speeders barely get a shot off against jet hords, and the few times I tried avas (lvl 8), they did kill maybe two jets, but the 14 remaining finished me quickly enough. You really need to outrange jets. Bikes get in range of them, and really stand no chance.

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Plagueis
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Re: What empire players should put in the SC for defense

Post#72 » Fri Jan 26, 2018 10:12 pm

Hunter or shadow rancors. Too much health to fang. Too slow to lure. Makes kessen suicide mission into the heart of the base unless your opponent waits a minute to deploy him. Slows jets down longer so your turrets can shoot more and GR has a better chance of spawning more troops. Oh....And TWO of them can fit in an SC.


JDD
Major General
Posts: 377

Re: What empire players should put in the SC for defense

Post#73 » Sat Jan 27, 2018 2:42 am

Plagueis wrote:Hunter or shadow rancors. Too much health to fang. Too slow to lure. Makes kessen suicide mission into the heart of the base unless your opponent waits a minute to deploy him. Slows jets down longer so your turrets can shoot more and GR has a better chance of spawning more troops. Oh....And TWO of them can fit in an SC.


Dang now that's jolly innovative! +100000000 ;) :lol:


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wesman21
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Re: What empire players should put in the SC for defense

Post#74 » Mon Jan 29, 2018 7:02 am

I have quite a bit of rancors left from the last event, been donating them steadily, but never think to request them for my SC.

I just hit level ten on my SC so I can fit a bunch of troops now. My Rodian skin is level 2, I'll start defending with max snipers and see how it goes.

Excellent analysis. Thanks guys!


Plagueis
Grand Admiral
Posts: 1387

Re: What empire players should put in the SC for defense

Post#75 » Mon Jan 29, 2018 9:05 am

Rodian snipes are WAY too easy to deal with. Pretty much every rebel has at least one fang on hand for that purpose. Lure, fang, no more SC rodians.


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wesman21
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Posts: 115

Re: What empire players should put in the SC for defense

Post#76 » Mon Jan 29, 2018 9:23 am

Plagueis wrote:Rodian snipes are WAY too easy to deal with. Pretty much every rebel has at least one fang on hand for that purpose. Lure, fang, no more SC rodians.


So a blend of unit types then? Maybe 2 Speeders, 2 Rodians, 2 jumpers, 1 Probe Droid, etc.??

I'm not getting continuously 3 starred but it seemed like I was when I first upgraded my base to 10 two months ago. I'm rolling 10 rapids and 10 sonics, usually buff the rapids with level 9 attack bonus and level 8 health bonus. Level 5 guard reserve dews, level 4 snipers and level 4 storms and then buff my walls to level 9 since it is the only thing worth a damn that fits. Buffing my rodians and/or jumpers would def take something away from GR or turret buff.

What I am getting at is that I guess your turret and base layout do make a difference at what you put in your SC. My SC is under two shields and in the middle of a 98% walled area packed with all of my turrets.


DarkRebel
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Posts: 1437

Re: What empire players should put in the SC for defense

Post#77 » Mon Jan 29, 2018 10:02 am

Plagueis wrote:Rodian snipes are WAY too easy to deal with. Pretty much every rebel has at least one fang on hand for that purpose. Lure, fang, no more SC rodians.

You are doing it wrong if your snipers can be lured out easily.

You need to design the base so that SC can't be easily lured if you go with rodian snipers in SC. But if you do have a base like this, then rodian snipers are most effective against flying jets.


Plagueis
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Re: What empire players should put in the SC for defense

Post#78 » Mon Jan 29, 2018 10:50 am

DarkRebel wrote:
Plagueis wrote:Rodian snipes are WAY too easy to deal with. Pretty much every rebel has at least one fang on hand for that purpose. Lure, fang, no more SC rodians.

You are doing it wrong if your snipers can be lured out easily.

You need to design the base so that SC can't be easily lured if you go with rodian snipers in SC. But if you do have a base like this, then rodian snipers are most effective against flying jets.


There is NO base where one or two ithorians or drop ship can’t lure the SC. I see this crap a lot. I use the same tactics on really good rebels too. I sometimes even send a bike on a suicide mission through the base to get to the dekas on the other side to trip the SC. If you wall it to prevent the ithorians, someone will hit them with maxed z-95s or plow a tx through even with wall buffs and THEN ithorian to trip the SC before fanging your rodians. If you spread your base really far apart and catch the ithorians with turrets before they trip the SC, you’ll lose because your buildings are easily accessible. A base that’s hard to trip the SC, lol.. It’s better to not rely on the SC TBH and lure people into attacking in a direction that will make them lose.


DarkRebel
Grand Admiral
Posts: 1437

Re: What empire players should put in the SC for defense

Post#79 » Mon Jan 29, 2018 10:55 am

Plagueis wrote:
DarkRebel wrote:
Plagueis wrote:Rodian snipes are WAY too easy to deal with. Pretty much every rebel has at least one fang on hand for that purpose. Lure, fang, no more SC rodians.

You are doing it wrong if your snipers can be lured out easily.

You need to design the base so that SC can't be easily lured if you go with rodian snipers in SC. But if you do have a base like this, then rodian snipers are most effective against flying jets.


There is NO base where one or two ithorians or drop ship can’t lure the SC. I see this crap a lot. I use the same tactics on really good rebels too. I sometimes even send a bike on a suicide mission through the base to get to the dekas on the other side to trip the SC. If you wall it to prevent the ithorians, someone will hit them with maxed z-95s or plow a tx through even with wall buffs and THEN ithorian to trip the SC before fanging your rodians. If you spread your base really far apart and catch the ithorians with turrets before they trip the SC, you’ll lose because your buildings are easily accessible. A base that’s hard to trip the SC, lol.. It’s better to not rely on the SC TBH and lure people into attacking in a direction that will make them lose.

with deeply buried SC under shields and inside buffed L10 walls with L10 skin, it is not easy. Yes, you can use 4 L10 Z's (rebel version of Interceptors) but most folks don't carry these many Z's in their load. Same with drop ship as it is quite expensive to use as a triggering method, and take up 7 slots in the starship.

I guess you think you've seen it all ... :)


Plagueis
Grand Admiral
Posts: 1387

Re: What empire players should put in the SC for defense

Post#80 » Mon Jan 29, 2018 12:21 pm

A lot of people do use tx’s which will go right through any buffed wall. Put an ithorian or kubaz through and it will get into trip range of the SC almost every time. Shields don’t matter as the rodians/sullustans will just walk out for a corner bait and be vulnerable to fangs/strikers anyways. I used to run rodians and one astromech in my SC exclusively but realistically 9 out of 10 defenses where the SC didn’t get sniped, the rodians just got lured and hit with a fang. And I’ve changed my base layout to make it “nearly impossible” to trip...It just doesn’t work. Sure, you can make it harder to trip but it will most likely get tripped anyways and leave your base even more vulnerable to a 50% because you put so many building outside of your turrets to create an ithorian/kubaz buffer. It’s not worth it.


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