is fighting over outposts really worth it or a waste of turns

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DemonSpawn

is fighting over outposts really worth it or a waste of turns

Post#1 » Sat Oct 15, 2016 10:23 pm

Is it really worth battling over outposts in war ..does it make any differences the higher they go in levels or is this just a way for really good squads to throw you off your game and wast turns??


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BertO
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Re: is fighting over outposts really worth it or a waste of turns

Post#2 » Sun Oct 16, 2016 4:39 pm

Totally worth it. Most squads aim for 45 uplinks. Hard to get the third star without the buffed units or against beefed up defences. Hoth is of questionable value but the rest are almost essential.
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PhoenixAZ1899
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Re: is fighting over outposts really worth it or a waste of turns

Post#3 » Sun Oct 16, 2016 5:43 pm

I would add that Er'Kit isn't always worth it (no offensive buff whatsoever), but otherwise what Bert said. Takodana, Dandoran, and Tatooine are must-grabs. Yavin is helpful. Hoth doesn't hurt. Er'Kit doesn't hurt.
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ChiptheFish
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Re: is fighting over outposts really worth it or a waste of turns

Post#4 » Sun Oct 16, 2016 8:19 pm

I agree with Pheonix: Tatooine, Dandoran, and Takodana are critical for consistently getting all three uplinks from the stronger bases. Go for them! Fight for them!
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BertO
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Re: is fighting over outposts really worth it or a waste of turns

Post#5 » Mon Oct 17, 2016 2:35 am

PhoenixAZ1899 wrote:I would add that Er'Kit isn't always worth it (no offensive buff whatsoever), but otherwise what Bert said. Takodana, Dandoran, and Tatooine are must-grabs. Yavin is helpful. Hoth doesn't hurt. Er'Kit doesn't hurt.


Tako and Tat make Er'kit redundant, but if they aren't in play going against Er'kit can become a hard slog.
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Python6
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Re: is fighting over outposts really worth it or a waste of turns

Post#6 » Mon Oct 17, 2016 10:01 am

My squads probably put more planning into the outpost strategy than we do attacking bases when we have a high level war party. Very important to have a plan to get them and a plan to get them back when taken by your opponent. The buffs that they give are critical to getting all three uplinks. They aren't in play as much when we field a level 7 and below team since those guys can only retake them so many times before the outpost is stronger than they are, but with a level 9/10 war party they are always top priority for retake since those guys can retake even when the outpost is max level.
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Scott
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Re: is fighting over outposts really worth it or a waste of turns

Post#7 » Mon Oct 17, 2016 10:19 am

Yavin - 1 A-Wing, 1-X-Wing takes out an SC before you place a single troop. Yavin is a must have when your squad is attacking. When defending, Hoth is a must have because of the defense it provides.


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PhoenixAZ1899
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Re: is fighting over outposts really worth it or a waste of turns

Post#8 » Mon Oct 17, 2016 11:02 am

Scott wrote:Yavin - 1 A-Wing, 1-X-Wing takes out an SC before you place a single troop. Yavin is a must have when your squad is attacking. When defending, Hoth is a must have because of the defense it provides.


Wow. There are still SCs out there under only one shield?

Maybe Hiiitech is still playing.
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pdqsport
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Re: is fighting over outposts really worth it or a waste of turns

Post#9 » Mon Oct 17, 2016 11:13 am

Phoenix...in the our current Squad War there is a level 10 with his SC completely unshielded. Suffice to say, those were 3 easy uplinks
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PhoenixAwkns
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Re: is fighting over outposts really worth it or a waste of turns

Post#10 » Mon Oct 17, 2016 11:37 am

In my squad outposts are considered "must have".

We only go for uplinks after we get all outposts...

Outposts make all the difference especially hoth (shield regeneration) and yavin 4 (air units boosted)

So we spend the attacks we must to get them!
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