Perks useless?

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Euph
Admiral
Posts: 566

Re: Perks useless?

Post#11 » Fri Sep 02, 2016 9:17 pm

MasterDersan wrote:Question, when we activate Deka repair times or any higher % perk, will those times or generation rates accrue? (i.e. if we activate the deka repair perks of 5%, 6% and 8%, will we obtain a 19% deka repair time reduction? Will the same logic work for resource generation rates?)


Yes, the perks stack. I usually use the 3 deka repair ones together in the morning when I need to fix my rollerballs.. at current levels it knocks my 2h20m deka repair back to about 1h45m, so it's worth it.

I assume it's the same with the resources, though I haven't specifically checked.
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BertO
Major General
Posts: 351

Re: Perks useless?

Post#12 » Sat Sep 03, 2016 4:37 am

The +1 and +2 donation perks really help with Maz objectives.
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ObiWanKenobi2016
Admiral
Posts: 772

Re: Perks useless?

Post#13 » Sun Sep 04, 2016 5:58 am

Yes

My squad is at level 33. The Deka repair times can be reduced by 25% if all relevant perks are active (11, 5, and 9% respectively).
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legofanatikeren
Commodore
Posts: 161

Re: Perks useless?

Post#14 » Mon Sep 05, 2016 11:22 am

MasterDersan wrote:Question, when we activate Deka repair times or any higher % perk, will those times or generation rates accrue? (i.e. if we activate the deka repair perks of 5%, 6% and 8%, will we obtain a 19% deka repair time reduction? Will the same logic work for resource generation rates?)

Yes, the effects do stack. only thing that do not stack as far as i'm aware is the "donate x extra troops to others" perk. that'd be awesome though.
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Sigma582
Admiral
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Re: Perks useless?

Post#15 » Mon Sep 05, 2016 10:22 pm

looking forward to lvl40s to get perks reducing relocation costs
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DaLoc
Commodore
Posts: 222

Re: Perks useless?

Post#16 » Tue Sep 13, 2016 4:07 pm

Perks are now useful,

Just activated Missing shipments for 230k credits. Expecting the same 12 hour duration yielding 20k alloy. Just noticed it last 4 days now. This yields 158.4k alloy over that 4 day timeframe. A way better trade off. (Wont know the cool down until 4 days. It use to be 16 hours.)

Also someone move this thread to general discussion, this isn't about the outposts or squad wars.
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DaLoc
Commodore
Posts: 222

Re: Perks useless?

Post#17 » Tue Sep 13, 2016 5:22 pm

Yep. I activate missing shipments 11% and expert negotiations 9% for a 20% alloy boost.

Yep you get 19% reduction in your example
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tccbjc
Lieutenant
Posts: 13

Re: Perks useless?

Post#18 » Tue Sep 13, 2016 8:35 pm

I seem to have an issue with my perks. As of about 2 hours ago, my perks cost about 1/4 of what they were this morning...but now they only last for 60 minutes rather than 12 hours. What's up with that?! Did I miss an update or something?
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Wimi
Officer
Posts: 7

Re: Perks useless?

Post#19 » Tue Sep 13, 2016 8:58 pm

Yep. Its Guinea pig time again. Me and at least one other guy in the squad have had our perks reduced in both cost and duration. Although i think its actually better. 200k for steadfast was rather pricey.


Shelendil
Admiral
Posts: 725

Re: Perks useless?

Post#20 » Wed Sep 14, 2016 4:50 am

legofanatikeren wrote:
MasterDersan wrote:Question, when we activate Deka repair times or any higher % perk, will those times or generation rates accrue? (i.e. if we activate the deka repair perks of 5%, 6% and 8%, will we obtain a 19% deka repair time reduction? Will the same logic work for resource generation rates?)

Yes, the effects do stack. only thing that do not stack as far as i'm aware is the "donate x extra troops to others" perk. that'd be awesome though.


The donate extra troops do stack. If you have all of them activated you can receive 8 troops from one person instead of 4.
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