Jayjack's Rebel Base Designs

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Poll: Rate my base

Great
75
47%
Ok
38
24%
Dead
47
29%
Total votes: 160

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Forceisweaknyou
Grand Admiral
Posts: 1144

Re: Jayjack's Rebel Base Designs

Post#511 » Mon Apr 09, 2018 5:11 pm

Jayjack wrote:Lol hey I see you still around,,,, NICE!!! Man the light is always on for you my old friend hehe

Roger roger
Leader ofSHADOW-GUARDrank140 148300k X
Looking forward to Solo.
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DeathStriker
Moderator
Posts: 3953

Re: Jayjack's Rebel Base Designs

Post#512 » Mon Apr 09, 2018 5:56 pm

Jayjack wrote:Guess who’s back!!!! OMG it’s been a long time but think you all deserve to see a new base that’s been kicking butt for me...

...

Check the stats and you will see what I mean....

Love you all and will post again very soon with the latest updates...

Jayjack da Defence Master!!!

Jayjack - Great to hear from you again. :D

Your recent Base Design you posted here and here I have a few questions:

  1. What is your "common" Defensive Units in SC?
  2. What is your "common" Armory Defensive Equipment "activated"?
  3. How does it do for HD Events?
  4. It looks like you use a Sonic / Rocket Farm for Turrets (no RFTs, Bursts, or Mortars). On average do they do well in handling most attacking forces?
  5. Does it work better on one type of Planet (like Green Planets) or is it good on all Planets?
I may decide to try it as I am getting "mixed" results with my current Base Design.

BTW - While I am a Moderator here on this Forum I did not create it. That honor belongs to another Player whom does not post as often as I do.
 
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Jayjack
Admiral
Posts: 682

Re: Jayjack's Rebel Base Designs

Post#513 » Tue Apr 10, 2018 1:57 am

SC - Snipers with sullie buff
HD - vehicle HD I need to use Hero’s
Infantry HD need to use Hero’s and SC then I normally 90% if the time I win within 30%...
Regarding turrents - I find my mix is the most successful.
Planets - for some reason I seem to win more defences on the Green planets,,, but still win a good amount of defences on all other planets...
Conclusion - So far very very happy with base...

Nice to be back DeathStriker!!!
;)
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Jedi-Master's defence strategists!!!


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DeathStriker
Moderator
Posts: 3953

Re: Jayjack's Rebel Base Designs

Post#514 » Tue Apr 10, 2018 4:34 am

Jayjack wrote:... Conclusion - So far very very happy with base...

Nice to be back DeathStriker!!! ;)

Jayjack - Thanks for the information as I am sure it will help other Rebel Commanders.
 
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Sons_of_Death is looking for Level 8+ Rebel Commanders
If YOU Want to War - Apply Now!


DarkRebel
Admiral
Posts: 722

Re: Jayjack's Rebel Base Designs

Post#515 » Tue Apr 10, 2018 5:53 am

Jayjack wrote:Guess who’s back!!!! OMG it’s been a long time but think you all deserve to see a new base that’s been kicking butt for me...
guys when I was posting before I had more time and I was Leader.... But had to pass leadership and step down but still play and do my bit...
I must say a massive thank you to developers of this site as it attracted me some of the most amazing players who are still with me till now...
We have expanded to 5 squads now and are growing in strength everyday...
Guys I been there when I first started a squad and OMG it’s not easy,,,, it’s taken me well over 3 years to build to where we are now but the friendships that have been bonded is what has kept me in the game...
At one point this post was so active and I want to thank all of you who stayed loyal and gave your support by posting replying etc...
So I’m back with a similar base and want to share with you all what’s been winning me on average 10-15 defence wins a day...
Hope it works for you to...
Guys as we have advanced in rank and experience I am looking to replace a few players... so if any of you would like to join us then Beautiful but am looking for 12 serious players (I mean serious players) to join us to form the ultimate rebel squad...
Check the stats and you will see what I mean....

Love you all and will post again very soon with the latest updates...

Jayjack da Defence Master!!!

I like your war base better. Nice design.


User avatar
Jayjack
Admiral
Posts: 682

Re: Jayjack's Rebel Base Designs

Post#516 » Tue Apr 10, 2018 6:48 am

When we start next war I will post war base...
Jedi-Master's defence strategists!!!


DarkRebel
Admiral
Posts: 722

Re: Jayjack's Rebel Base Designs

Post#517 » Tue Apr 10, 2018 7:15 am

Jayjack wrote:When we start next war I will post war base...

Was going to give your war base a tog spam test, but had to use my attack on another 3 link base (your base held one link at the time).
EPIC war though. Well fought on both sides.
Don't share it ;) Don't want to see more Jay Jack bases when face rebels, lol.


User avatar
Jayjack
Admiral
Posts: 682

Re: Jayjack's Rebel Base Designs

Post#518 » Wed Apr 11, 2018 2:01 am

Hey Rebels the side of Good and IMP’s dark scum lol here is my war base that has been doing well in wars!!
Not loading the grid to show traps cause we all know how sneaky those pesky IMP’s are!!!
jj
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Jedi-Master's defence strategists!!!


DarkRebel
Admiral
Posts: 722

Re: Jayjack's Rebel Base Designs

Post#519 » Wed Apr 11, 2018 4:35 am

Good thing with rebs having weaker RFTs than IMP’s is that their war base are generally better. LOL.

Unbuffed RFTs for IMP are not as useful as unbuffed rockets for rebs on Sullust. If I used your design, my RFT would shoot peas at eATTE/juggs when trying to defend shields.

Wish I could switch my RFTs to rockets or bursts for my war base.


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Jayjack
Admiral
Posts: 682

Re: Jayjack's Rebel Base Designs

Post#520 » Wed Apr 11, 2018 4:53 am

Agreed,,,, I do like it when I see mainly RFT turrents in an IMP war base...
I feel swapping turrents should be instant and no charge it would give more flexibility for adaptation in HD PvP and wars..
Jedi-Master's defence strategists!!!


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