Jayjack wrote:Update.. Won another 6 defence wins... Please try out base for yourself and see how it works for you.. Will say think this base will only be successful for level 9 HQ... But my medels have gone from 14300+ to just under 14800+ in the space of 3-4 days and 95% of medels were earned through defence wins... Kind regards jj
IF you're still playing. When you hit HQ 10 it will be a different animal for sure. I search for bases like this with my jump build. Here's how it goes down:
I drop a kubaz near each pair of shields, taking out at least 2 shields and tripping your upper sonics & SC
I deploy lord vader in the top corner followed by an arc of buffed jumps right behind him, taking out the dropship trap that's probably in between your top rockets with a tie striker
When your SC troops get near vader, I twirl allowing my buffed jumps engage your SC troops. Any SC troops such as snipes or at-rts that aren't being shot by jumps will be clear of any remaining shields by then and will get a second tie striker
A t5 gets dropped on vader near the end of his twirl to help him tank the dekas and GR infantry while jumps follow and maul them in seconds. I drop a few jumps by your factories
Lord vader continues his death march south as i drop a t5 whenever his health hits 50% and twirling a second time when it becomes available. Jumps continue destroying buildings, the HQ and turrets, occasionally stopping to kill more GR troops and vehicles.
100% with t5's, at least 75% without and this is against max 10 bases with a similar layout.
I love condensed bases
My recommendation: Consider eventually making those shields less accessible to kubaz when the layout starts becoming less productive @ HQ 10 and run sharps or marksmen in your SC