Rate and Compare Wittmann33’s Old and New level 8 Rebel base layout

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Poll: Rate my layout

New: Dead
4
40%
New: Ok
1
10%
New: Awesome layout
0
No votes
Old: Dead
4
40%
Old: Ok
0
No votes
Old: Awesome layout
1
10%
Total votes: 10

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Wittmann33
Captain
Posts: 58

Rate and Compare Wittmann33’s Old and New level 8 Rebel base layout

Post#1 » Tue Aug 14, 2018 6:18 am

I just don’t know what to think of my layout, maybe you fellow commanders can! Brand New layout, compare which one do you think is better? The one on the top is new, the one on the bottom is the old one.
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Last edited by Wittmann33 on Sat Aug 18, 2018 3:01 pm, edited 2 times in total.


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DeathStriker
Moderator
Posts: 4475

Re: Rate Wittmann33’s level 8 Rebel base layout

Post#2 » Tue Aug 14, 2018 7:20 am

Wittmann33 wrote:I just don’t know what to think of my layout, maybe you fellow commanders can!

Wittmann33 - Without seeing a full screenshot taken by viewing Base in Base Editor Layout Mode it is hard to advise.

HOWEVER, based upon the Forum Attachment (Image) I can give the following suggestions for a Level 8 Rebel Player.

  1. Stop Using Mortars and swap these for Bursts.
  2. All Barracks and Factories should be under Shields (they are mostly but if base is redesigned make sure this is considered).
  3. If Heroic Defense Wins is important to you a North (Up) Corner Base using Double Walls along Southern Areas is best.
  4. Regardless of any Base Design, as a HQ 8 you will see Level 10 Units and will still get rolled by Experience Players so your design efforts should be done to make that as hard as possible.
  5. THERE IS NO "perfect" Base so keep tweaking and get one that "on average" gives you the Defensive Wins that meet your game goals.
 
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XitLiteNtrNite
Commodore
Posts: 140

Re: Rate Wittmann33’s level 8 Rebel base layout

Post#3 » Tue Aug 14, 2018 8:04 am

What is the goal of the base?
  • DeathStriker already covered heroic defenses (north corner base).
  • If it is to protect resources, you may want to distribute them some. The way the base works now, attacking from the 2:30 side will all of the storages before triggering the SC.
  • If it is to win defenses, you are going to lose a lot more resources than if you expose the SC. Every defense you win will result in the loss of resources and no shield (so you can be attacked again). That is great for high-level players who don't need (many) resources anymore.
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DarkRebel
Admiral
Posts: 892

Re: Rate Wittmann33’s level 8 Rebel base layout

Post#4 » Tue Aug 14, 2018 8:24 am

It's hard to rate defense without knowing:
- what is the armory equipment/guard reserve troops you have enabled for defense, and their level.
- what is SC troop content

In this armory era, how you leverage your armory defense equipment/GR troop, and their level, plays a major role in your defense. Match making is another criteria for winning defense, such that if your medal count is high, then your base can be presented to much higher level attackers and your chance of winning is much lower, regardless of how well you design your base as a simple dump of L9 buffed jumps (>10 jumps) can easily and totally destroy your base.

To me, in term of what is important in protecting your base:
SC troops = 30% of defense
armory equipment/GR troops = 30%
turret/shield/traps = 20%
base design layout = 20%

A good defense player will pay attention to all the 4 components.

I think keeping a couple of mortars is actually okay at this level OR lower (not so at L9 and L10). It's only when you have to face many attackers with jump loads then you may have to swap them out. If you still see ground troops swarm, the mortars can be very effective.


User avatar
Wittmann33
Captain
Posts: 58

Re: Rate and Compare Wittmann33’s Old and New level 8 Rebel base layout

Post#5 » Sat Aug 18, 2018 3:09 pm

New layout!


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