sgu97cab wrote:Some suggestions:
-Best suggestion is to watch replays of your defenses and see how you are being attacked, you can then identify the most common attacks and try and gradually alter your base to counter.
-A 'too late' suggestion is I wouldn't upgrade my HQ until all my turrets are the same level as the HQ. I see lots of yours are still level 7.
-Another 'too late' suggestion is that sonic cannons are a bit useless anything lower than level 9, so I would upgrade them to 9 first (before other turrets), or switch them to something else in the meantime.
-I would attack you from the top corner near the unit transport. I should be able to destroy most of your base before getting near to your turrets.
-With the sonics I would probably deploy single stormtroopers right near your wall south east and south west wall to trigger the sonics while the rest of my force marches south through your base.
-Most people use jump troopers these days. You have quite a lot of rocket turrets and they get a 50% damage modifier against infantry, so you are probably better off with rapids or bursts.
-I don't like traps near walls. Shocktroopers target traps and easily blow up walls if they are nearby. If I were to attack from the south my shocktroopers would be deployed first and would easily take out most of your traps as well as big sections of wall. I think you could do with more traps near the top corner as I think that's where most people would attack you from.
-Rebels use Kessen more than Imperials I think but I always have him in my hero command and you have very nicely lined up your two droideka and squad centre so that it should be very easy to take out all 3 in one shot.
-Try and put desert jet troopers in your squad centre. The Rebel jets are so overpowered that if 5 of these come out top play they will easily wipe out most if not all of the attackers forces.
llamaman wrote:Remember that if your crate chasing your daily objectives they increase alot in the jump from level 8 to level 9
darthdoodie wrote:I would move your starship and hero command buildings further back so you can be more competitive in HD
Swap the deks with your contra trade ports so you don't have an easy kessen line up
Move the southern most barracks further up so they aren't easily taken out
Move traps away from walls so they don't get blown up by shocks. Also, spread them out a bit more as they will get blown up too easily when next to each other
Space the loose wall segments further apart so enemy deployment zone is decreased
Consider switching to sonics plus only one other type of turret (I recommend rockets) so you can use armory perks more efficiently
Speaking of which, for armory I find GR bantha, GR infantry, buffed jets, rocket heat sink, rocket bracing works well. Alternatively, switch jets to GR vanguard and keep sharps in SC.
Ebacca wrote:I have a rebel L9 top corner base like you. I found that I was getting attacked mostly from my weak corner. I put both my Fangs and LAATs in that corner away from the SC and Dekas. You'd be suprised how much collateral damage high level FANG traps do, and they may just take out an Orange Walker too.
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