vikki wrote:Noahjedi77 wrote:vikki wrote:
Thanks a lot, I will go ahead with rapids and sonics as per PhoenixAZ1899's advice.
Appreciate the reply and support.
Others have said it all, but I would also recommend to remember that certain turrets that are good in pvp are bad in sw. If u swap to a bunch of rapids and sonics, could ur base be easily hundied in sw? Just something I think is good to think about.
Kindly share your recommendation for turrets for squad wars, thanks
im no expert, but here's what i think
in sw the only time to use jets on offense is with tako. if tako is in play no base will win a defense, so theres no need to make an anti jet sw base, but jets main weakness i thin k is sonics.the other main attack op is tat. Tat means lots of peeps will be using mech. most mech are bruisers. sonics and rockets are good against these. burst turrets are okay, and moator are bad. Because of this, i use a mainly sonic and mech base. If jets have a hundred percent boost, like with skiins, or 500 percent boost, like with take, then your turrets wont be around very long. Sonics are one hit wonders. they do all their damage, at the begining, and then dont really matter so even if they are destroyed quickly, they did what they do. the damage they do though with their first shot is usually way more than a rapidfire turret could do before a jet hoard could destroy them. if your base has lots of rapid fire turrets, then like i said earlier i dont think it will do well in sw, and i also dont think it will do that well in normal pvp.