Level 9 Empire Base layout.

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Poll: How is my base layout?

Awesome Layout!
2
10%
Might just get by.
8
38%
You are doomed.
11
52%
Total votes: 21

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MadHatterX1
Storm Trooper
Posts: 6

Level 9 Empire Base layout.

Post#1 » Fri Sep 22, 2017 6:00 am

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I am using these upgrades for defense:

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Boog
Major General
Posts: 469

Re: Level 9 Empire Base layout.

Post#2 » Fri Sep 22, 2017 9:37 am

What's up with the rocket turrets? I'd ditch all of them for rapidfire, and use RF heat sink and mounting. A buffed RF does as much damage to vehicles as a regular rocket turret, and will work *much* better against jumpers. They are also much more effective than rockets (buffed or not) when the medic-heavy combo shows up.

I'd also ditch the bike guard reserve. They are just so slow and so weak. You could put buffed tanks in your SC instead, or double down on the stormtroopers and buff them. Otherwise, the base looks alright, and as always, attackers will tell you how bad it sucks.


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Noahjedi77
Captain
Posts: 99

Re: Level 9 Empire Base layout.

Post#3 » Fri Sep 22, 2017 10:15 am

I would have more sonics, fewer rockets, and some burst turrets. I would also use crab walker gr instead of speeder
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Ktulu
Commander
Posts: 29

Re: Level 9 Empire Base layout.

Post#4 » Fri Sep 22, 2017 3:21 pm

I agree with others for more turrets, but i am lvl 8 and not 9 and have lvl 7 for buffed turrets compared to my lvl 4 missiles. I would also move factories together for the reason of 2 speeders are better than 1. Mine seperated would always be dead within seconds and together results were better, still crappy but better. Like the setup though.
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MadHatterX1
Storm Trooper
Posts: 6

Re: Level 9 Empire Base layout.

Post#5 » Fri Sep 22, 2017 6:40 pm

Im making some changes atm. Any suggestions for the excess walls?
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MadHatterX1
Storm Trooper
Posts: 6

Re: Level 9 Empire Base layout.

Post#6 » Fri Sep 22, 2017 8:11 pm

Boog wrote:... or double down on the stormtroopers and buff them.


Do you mean use the Stormtroopers from the barracks and use a Stormtrooper boost? I was unsure of this worked.
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Boog
Major General
Posts: 469

Re: Level 9 Empire Base layout.

Post#7 » Fri Sep 22, 2017 8:13 pm

MadHatterX1 wrote:
Boog wrote:... or double down on the stormtroopers and buff them.


Do you mean use the Stormtroopers from the barracks and use a Stormtrooper boost? I was unsure of this worked.


Yeah, activate the storm trooper reserve guards and shoretroopers (or whatever buff for the planet), and you will spawn buffed storms. You can have some in your SC as well. Bikes suck, lose those.


User avatar
MadHatterX1
Storm Trooper
Posts: 6

Re: Level 9 Empire Base layout.

Post#8 » Fri Sep 22, 2017 8:26 pm

I lost the bikes and I have already had GREAT effect on the Stormtrooper 2x buff!
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Boog
Major General
Posts: 469

Re: Level 9 Empire Base layout.

Post#9 » Fri Sep 22, 2017 8:40 pm

Nice!


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Sigma582
Admiral
Posts: 600

Re: Level 9 Empire Base layout.

Post#10 » Sat Sep 23, 2017 12:54 am

Ditch the rockets. sonics and bursts/rapids are the way to go.

Consider moving barracks within the core under the shields. Spawned troops (esp. snipers) will live longer and do more damage, the barracks themselves will live longer too and produce 1-2 additional waves.
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