Level 7 Empire [ Updated it]

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basel
Officer
Posts: 9

Level 7 Empire [ Updated it]

Post#1 » Thu Mar 23, 2017 12:14 am

good enough ??? plz write down :D
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Last edited by basel on Sat Mar 25, 2017 4:23 am, edited 1 time in total.


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basel
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Re: Level 7 Empire

Post#2 » Sat Mar 25, 2017 4:22 am

[Updated] i had to change it .. it's not working
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Pirate
Major General
Posts: 436

Re: Level 7 Empire [ Updated it]

Post#3 » Sat Mar 25, 2017 5:23 am

Is the second version working any better? They both may be too easy to bait SC. A couple mortars could help also.
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basel
Officer
Posts: 9

Re: Level 7 Empire [ Updated it]

Post#4 » Sun Mar 26, 2017 12:54 am

Pirate wrote:Is the second version working any better? They both may be too easy to bait SC. A couple mortars could help also.


Yes i guess it's working ,, i won in three defenses


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commfox01
Commander
Posts: 40

Re: Level 7 Empire [ Updated it]

Post#5 » Sun Mar 26, 2017 8:53 am

how maany have you lost?
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basel
Officer
Posts: 9

Re: Level 7 Empire [ Updated it]

Post#6 » Mon Mar 27, 2017 7:41 am

commfox01 wrote:how maany have you lost?


Until now i didn't lose :D ,,


ibrahim
Commander
Posts: 38

Re: Level 7 Empire [ Updated it]

Post#7 » Mon Sep 11, 2017 5:11 am

Image plz review my base ,dont know how to post attachment button


ibrahim
Commander
Posts: 38

Re: Level 7 Empire [ Updated it]

Post#8 » Mon Sep 11, 2017 5:12 am

http://prntscr.com/gjrpja, this is link for base.


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Noahjedi77
Captain
Posts: 99

Re: Level 7 Empire [ Updated it]

Post#9 » Mon Sep 11, 2017 6:06 am

I wouldn't have the building in the corners away from the main base. That used to help on defense if the opponent was careless but now it can allow your sc or gr to be easily baited.
-my opinion


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Noahjedi77
Captain
Posts: 99

Re: Level 7 Empire [ Updated it]

Post#10 » Mon Sep 11, 2017 6:07 am

I would also add more burst turrets, and less rapid fire urrets
-my opinion


Member of:ElvenRebels
HQ:10
Faction:Rebel
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