Galaxy Control - New Home For SWC Players

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
Gunnar
Captain
Posts: 83

Re: Galaxy Control - New Home For SWC Players

Post#31 » Mon Jul 06, 2020 12:54 pm

Burning ‘fame ‘ points has the same effect as burning ‘medals’.

Prior to war , we all get down to 500 fame points or as near to.

My command centre is level 8 and fully turreted out along with the naughty traps.

Having low fame points balances the high XP of turrets etc.

Having your SC filled by higher level squad members Is naturally a must.

Hyperion invasion event is fun as you join a squad member live in his attack run & provide orbital fire support on the base he is attacking .

It’s a slow burner imo but keep with it


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Harshit
Admiral
Posts: 725

Re: Galaxy Control - New Home For SWC Players

Post#32 » Mon Jul 06, 2020 7:16 pm

I am really liking it, the major diffrence I noticed is your troops that didn't die return to your base, that is super beneficial.
I am currently upgrading everything to max until it doesn't due to CC lvl. Troop upgrades are kinda expensive at start.

Is is important to always upgrade those resource collectors to their max lvl or should I rush ?
Also which is most valuable at these early levels, like the wookies here. I think that wall breaker might be most useful.
Empire lvl 10 HH-Resurrection (Level 50). Proud former (Holocron Horror) top 10 Windows squad.


Gunnar
Captain
Posts: 83

Re: Galaxy Control - New Home For SWC Players

Post#33 » Mon Jul 06, 2020 8:11 pm

I concerated on factories & spaceports , upgrade marines & raptors ASAP.

Started using those little C4 roaches as facing double skinned walls that glow neon blue.

Forget about ‘ card ‘ fragments until CC7 as that when your hero becomes available and by that time you may have colllected enough to put a ‘skin’ on him.


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CoolGuy
Admiral
Posts: 898

Re: Galaxy Control - New Home For SWC Players

Post#34 » Wed Jul 15, 2020 11:51 pm

Pushing this again. Those who have come over from SWC are totally hooked. As I have said before, the same game mechanics as SWC with very few of the bugs. And the Line chat rooms are full of ex-SWC players. Very addictive.
Windows refugee with the Rogue Ewok group. Killing the Empire since 2015.
Come and visit us at RogueEwokReturn


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LosVega
Admiral
Posts: 570

Re: Galaxy Control - New Home For SWC Players

Post#35 » Wed Jul 22, 2020 11:34 am

GC versus SWC:

global chat vs none (really not that great but it's there)
live attack view vs none
war attack replays vs none
squad mate can assist you in challenge attack vs none
Base edit mode with multiple save built in game vs add on app
war base edit mode with multiple save vs none
option to empty sc without attacking vs dump sc in attack only
same troop loadout 1 button reload vs you already know the struggle....

Not to mention multiple options to financially support the game:
redmin purchase vs crystal purchase only
redmin subscription vs crystal purchase only
redmin subscription with extra drone and build time cut in half vs crystal purchase only
bonus redmin based on purchase vs crystal purchase only
redmin by lottery (view ad) vs none (can't remember what SWC had earlier that was similar but gone now)

I feel cheated now knowing GC has all these features without lag and glitches but it took nearly 4 years for devs to get SWC chat working without lagging.
Image
BATTALION FAMILY
WOLF, DRAGON, REDBAK, ROYALX, FALCON, GATOR
Duza's Elite & Duza's Finest - Empire
Looking for a great squad? Come by for a visit, make new friends and maul
some ass


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CoolGuy
Admiral
Posts: 898

Re: Galaxy Control - New Home For SWC Players

Post#36 » Wed Jul 22, 2020 11:43 am

LosVega wrote:GC versus SWC:

global chat vs none (really not that great but it's there)
live attack view vs none
war attack replays vs none
squad mate can assist you in challenge attack vs none
Base edit mode with multiple save built in game vs add on app
war base edit mode with multiple save vs none
option to empty sc without attacking vs dump sc in attack only
same troop loadout 1 button reload vs you already know the struggle....

Not to mention multiple options to financially support the game:
redmin purchase vs crystal purchase only
redmin subscription vs crystal purchase only
redmin subscription with extra drone and build time cut in half vs crystal purchase only
bonus redmin based on purchase vs crystal purchase only
redmin by lottery (view ad) vs none (can't remember what SWC had earlier that was similar but gone now)

I feel cheated now knowing GC has all these features without lag and glitches but it took nearly 4 years for devs to get SWC chat working without lagging.


Spot on. It's the game we wanted but never got.
PS - join RogueEwokResurgence.
Windows refugee with the Rogue Ewok group. Killing the Empire since 2015.
Come and visit us at RogueEwokReturn


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CoolGuy
Admiral
Posts: 898

Re: Galaxy Control - New Home For SWC Players

Post#37 » Fri Jul 24, 2020 6:28 pm

Push to get above the spam.
Windows refugee with the Rogue Ewok group. Killing the Empire since 2015.
Come and visit us at RogueEwokReturn


Gunnar
Captain
Posts: 83

Re: Galaxy Control - New Home For SWC Players

Post#38 » Tue Jul 28, 2020 12:37 am

Only drawback is dropping fame points to remain competitive


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LosVega
Admiral
Posts: 570

Re: Galaxy Control - New Home For SWC Players

Post#39 » Tue Jul 28, 2020 9:26 pm

Thread bump
Image
BATTALION FAMILY
WOLF, DRAGON, REDBAK, ROYALX, FALCON, GATOR
Duza's Elite & Duza's Finest - Empire
Looking for a great squad? Come by for a visit, make new friends and maul
some ass


User avatar
CoolGuy
Admiral
Posts: 898

Re: Galaxy Control - New Home For SWC Players

Post#40 » Tue Aug 04, 2020 12:21 am

This is the place to be people - SWC without most of the bugs.
Windows refugee with the Rogue Ewok group. Killing the Empire since 2015.
Come and visit us at RogueEwokReturn


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