Accurate Conflict Statistics By Planets

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
ember
Squadron Leader
Posts: 19

Accurate Conflict Statistics By Planets

Post#1 » Thu Feb 06, 2020 5:13 am

I've managed to capture 27 recent conflict UC stats on every planet, from August, 1st, 2018 to February, 5th, 2019.
Here is how many gears you have to grind to get to the UC:

Planet   - Min    - Avg    - Median - Max
Tatooine - 12,880 - 20,866 - 20,819 - 37,301
Dandoran - 16,798 - 34,859 - 29,813 - 81,578
Yavin - 27,862 - 41,031 - 36,854 - 71,217
Takodana - 27,302 - 43,621 - 38,046 - 71,814
Hoth - 25,602 - 44,402 - 43,407 - 76,918
Er'Kit - 34,660 - 59,542 - 62,361 - 86,902


So, Tatooine is the easiest, Dandoran is second, Yavin, Takodana and Hoth form the next tier, and Er'Kit is in it's own league.

These stats do not include crazy MTT/ITT conflict in October.
Last edited by ember on Thu Feb 06, 2020 6:05 am, edited 3 times in total.


User avatar
DeathStriker
Moderator
Posts: 7105

Re: Accurate conflict statistics by planets

Post#2 » Thu Feb 06, 2020 5:26 am

ember wrote:I've managed to capture 27 recent conflicts UC stats on every planet. Here is how many gears you have to grind to get to the UC:

Planet   - Min    - Avg    - Median - Max
Tatooine - 12 880 - 20 866 - 20 819 - 37 301
Dandoran - 16 798 - 34 859 - 29 813 - 81 578
Yavin - 27 862 - 41 031 - 36 854 - 71 217
Takodana - 27 302 - 43 621 - 38 046 - 71 814
Hoth - 25 602 - 44 402 - 43 407 - 76 918
Er'Kit - 34 660 - 86 902 - 62 361 - 59 542


So, Tatooine is the easiest, Dandoran is second, Yavin, Takodana and Hoth form the next tier, and Er'Kit is in it's own league.

These stats do not include crazy MTT/ITT conflict in October.

ember - Great Post! :D

Some Thoughts and Observations:

  • Your Main Post statement of "I've managed to capture 27 recent conflicts UC stats on every planet." is unclear.

    • Do you mean you got the final UC Values for 27 Total Individual Conflicts that include values from all 6 Planets from 4 or 5 "Conflict Events".

      - OR -

    • Do you mean that you got the final UC Values from 27 "Conflict Events" on all 6 Planets comprised of up to 162 Individual Conflicts.
  • Your Topic Post could include a Date Period like "Conflicts: 1/10/2019 thru 1/30/2020" or something like that.

  • Your Conflict Medal (Gear) Values in the TABLE are missing the "," Comma and should read like this: ##,###.

  • Your TABLE should have 3 Columns and not 4. Both "Average" and "Median" are basically the SAME. Recommend you use Planet - Min - Avg - Max instead of current Column Headings.

    • Mean, median, and mode are three kinds of "averages". ... The "median" is the "middle" value in the list of numbers. To find the median, your numbers have to be listed in numerical order from smallest to largest, so you may have to rewrite your list before you can find the median.

    • In mathematics and statistics, average refers to the sum of a group of values divided by n, where n is the number of values in the group. An average is also known as a mean. Like the median and the mode, the average is a measure of central tendency, meaning it reflects a typical value in a given set.
  • The values for Erkit don't make sense. How can the Average value be 86,902 when the Minimum Value is 34,660 and the Maximum Value is 59,542?
Adding to this Topic...
 
Image
Death_Striker is looking for ALL Rebel Commanders
Sons_of_Death is looking for Level 5+ Rebel Commanders
If YOU Want to War - Apply Now!


ember
Squadron Leader
Posts: 19

Re: Accurate conflict statistics by planets

Post#3 » Thu Feb 06, 2020 5:52 am

DeathStriker wrote:
  • Your Main Post statement of "I've managed to capture 27 recent conflicts UC stats on every planet." is unclear.

    • Do you mean you got the final UC Values for 27 Total Individual Conflicts that include values from all 6 Planets from 4 or 5 "Conflict Events".

      - OR -

    • Do you mean that you got the final UC Values from 27 "Conflict Events" on all 6 Planets comprised of up to 162 Individual Conflicts.

For the last 27 weeks we had conflicts. I've recorded final UC results for every conflict and every planet, from August, 1st, 2018 to February, 5th, 2019.

DeathStriker wrote:
  • Your Conflict Medal (Gear) Values in the TABLE are missing the "," Comma and should read like this: ##,###.

  • No, it's not. It depends on your local standards, in my country it's delimeted with a space.

    DeathStriker wrote:
  • Your TABLE should have 3 Columns and not 4. Both "Average" and "Median" are basically the SAME.

  • No, in math they are not. And to know if there is a difference in conflict stats you need to calculate both, only then you can compare and make observations. Moreover, they are not the same in the table as well.

    DeathStriker wrote:The values for Erkit don't make sense. How can the Average value be 86,902 when the Minimum Value is 34,660 and the Maximum Value is 59,542?

    True, my mistake. I had to type all the numbers here, as copy&paste is not working. Average is 59 542, and max is 86 902.


    User avatar
    DeathStriker
    Moderator
    Posts: 7105

    Re: Accurate Conflict Statistics By Planets

    Post#4 » Thu Feb 06, 2020 5:58 am

    Ember - Thanks for the clarifications. :D

    • You should use the "clarification" for Conflicts / Date Period in the Main Topic Post.
    • I still feel you should include the Comma in the Gear Values to avoid any confusion.
    • Thanks for correcting the Values for Erkit.
     
    Image
    Death_Striker is looking for ALL Rebel Commanders
    Sons_of_Death is looking for Level 5+ Rebel Commanders
    If YOU Want to War - Apply Now!


    ember
    Squadron Leader
    Posts: 19

    Re: Accurate Conflict Statistics By Planets

    Post#5 » Thu Feb 06, 2020 6:06 am

    No problem, and done.


    User avatar
    mkenobi
    Grand Admiral
    Posts: 2003

    Re: Accurate Conflict Statistics By Planets

    Post#6 » Thu Feb 06, 2020 6:25 am

    Nice attempt to establish a scoring average, but anyone who plays conflicts regularly knows in advance that Kit is the planet with the highest thresholds in any conflict, except for rare exceptions where it is surpassed by Hoth, when the units offered on Hoth are more attractive than Kit. And Tatooine and Dandoran are the lowest thresholds due to the larger population.

    And it varies a lot, it depends on the total number of active players in the period, and that even if they do not attack for the conflict, they will enter the statistics if they make attacks while they are just looting or completing missions, and if there are Events running in parallel to these conflicts, as it was the case of SMTT in October last.

    It also depends on the unit offered, and whether it is the same unit on each planet, and the access that players have to this or that planet at that time. And it also depends on having stupid macro players making 150 attacks a day on all planets with multiple accounts.

    Side note: In my country when we write numbers in thousands, we use "." and not "," and when we write percentage, we write "," and not "." and I have to remember to adapt my text before posting -- and since we are on an English site, we should use the standards defined by the language of the site. ;)
    SWC Windows survivor.

    Imperial HQ 11 & Rebel HQ 11 on vacation.


    User avatar
    lukeskywalker
    Admiral
    Posts: 650

    Re: Accurate Conflict Statistics By Planets

    Post#7 » Thu Feb 06, 2020 2:23 pm

    ember wrote:I've managed to capture 27 recent conflict UC stats on every planet, from August, 1st, 2018 to February, 5th, 2019.
    Here is how many gears you have to grind to get to the UC:

    Planet   - Min    - Avg    - Median - Max
    Tatooine - 12,880 - 20,866 - 20,819 - 37,301
    Dandoran - 16,798 - 34,859 - 29,813 - 81,578
    Yavin - 27,862 - 41,031 - 36,854 - 71,217
    Takodana - 27,302 - 43,621 - 38,046 - 71,814
    Hoth - 25,602 - 44,402 - 43,407 - 76,918
    Er'Kit - 34,660 - 59,542 - 62,361 - 86,902


    So, Tatooine is the easiest, Dandoran is second, Yavin, Takodana and Hoth form the next tier, and Er'Kit is in it's own league.

    These stats do not include crazy MTT/ITT conflict in October.


    Nice job on accumulating the numbers! Lines up with my experience. The averages are impacted by the high/low outliers, whereas the median just looks for the 50/50 mid point. I look at conflicts as either high demand or low demand conflicts. High demand covering jet/jump skins, sniper gr, MTT/A5/ITT type conflicts. I try to keep it simple, so it's easy to remember and can change by conflict anyway. The targets I set are:

    Planet______Low______High
    Tatooine____20K_______35K
    Dandoran___40K_______60K
    Yavin_______50K_______60K
    Takodana___50K_______60K
    Hoth_______50K_______60K
    Er'kit_______70K_______90K

    I just adjust up or down accordingly based on the pace of the first 2 days of the conflict. I tend to aim at the high target and adjust upward quickly if needed, so I don't need to worry about missing on the last day. I have seen Er'kit go as high as 100K, so population shifts on planets with small populations, can change the ranges considerably. Takodana use to be Er'kit light, but it's changed and is more in line with the other planets now. The thresholds are tied primarily to the population counts, because highly active players can affect the top 2% much more on a low population planet than they can on a heavily populated planet. The population also affects the number of dev bases players see. The gsow.net active player counts seem more accurate than the population numbers I see in game. I give myself more cushion on the lower populated planets, since your margin for error is slimmer on those planets and the top 2% tends to shift more on the last day for those planets.
    lukeskywalker
    Leader
    Squad: onewiththeforce
    Squad Level: 50

    We are always looking for active players. We have a squad of 25+ members, and we war twice a week. We have maxed out our Perks. We like helping new players, so all players are welcome!


    ember
    Squadron Leader
    Posts: 19

    Re: Accurate Conflict Statistics By Planets

    Post#8 » Thu Feb 06, 2020 10:28 pm

    lukeskywalker, thanks for the info.


    User avatar
    geoman48
    Admiral
    Posts: 573

    Re: Accurate Conflict Statistics By Planets

    Post#9 » Sun Feb 09, 2020 3:35 am

    ember wrote:I've managed to capture 27 recent conflict UC stats on every planet, from August, 1st, 2018 to February, 5th, 2019.
    Here is how many gears you have to grind to get to the UC:

    Planet   - Min    - Avg    - Median - Max
    Tatooine - 12,880 - 20,866 - 20,819 - 37,301
    Dandoran - 16,798 - 34,859 - 29,813 - 81,578
    Yavin - 27,862 - 41,031 - 36,854 - 71,217
    Takodana - 27,302 - 43,621 - 38,046 - 71,814
    Hoth - 25,602 - 44,402 - 43,407 - 76,918
    Er'Kit - 34,660 - 59,542 - 62,361 - 86,902


    So, Tatooine is the easiest, Dandoran is second, Yavin, Takodana and Hoth form the next tier, and Er'Kit is in it's own league.

    These stats do not include crazy MTT/ITT conflict in October.


    Great Post ember. Thanks for sharing!
    Image


    Return to “General Discussions”

    Who is online

    Users browsing this forum: Ahrefs [Bot], CommonCrawl [Bot], Facebook [Bot], Google [Bot], Google Adsense [Bot], MSN [Bot], Planetbleeder and 35 guests