DarkRebel wrote: Oldrebel wrote:
DarthStrutter wrote: I do know the rebel TX is stronger than the imperial TX.
Wrong... Imp TX has better health and damage, and two tiles more range.
Lets look at the numbers.
IMP 2-M hover tank:
UC : 10
DPS : 2101
DPS/UC : 210
Health/UC : 4200
Rebel AAT1 Hover
UC : 9
DPS : 1908
Health : 40500
DPS/UC : 212
Health/UC : 4500
Range : 6
The units are very comparable. No clear cut winner here.
DPS/UC is about the same.
Rebel has slightly better health/UC, but lacks in range. Makes sense. More health is needed as the unit takes more damage before getting into shooting range.
So... look at the last statement I quoted, in bold. Reality is opposite.
UC difference is insignificant here, as is health/UC or DPS/UC.
Health/UC means squat when the thing has to get within 6 tiles of turrets that have a range of 9 or more. Your turrets are hitting my TX while it is still moving the last 3 or 4 tiles. My turrets are hitting your TX within 1 or 2 tiles of movement. That's a huge difference at slow speed, with obstacles. Rebel unit takes way more damage before doing anything.
From your figures:
Imp: 42000 health, range 8
Reb: 40500 health, range 6
But, you are quoting unskinned stats.
Let's compare samples, which are usable in war:
Imp: 67200 health, 8240 dps, range 8.
Reb: 64800 health, 7487 dps, range 6.
Imps get equal jets, even though rebel infantry was always intended to be better. Imp "stolen" vehicles are equal to Reb vehicles. But, in most/all cases, Rebel "stolen" vehicles are inferior.
I WANT faction differences, it makes for challenges and interesting game play. Just boosting jets because of the current meta is farcical, especially being slapped in the face with turret differences.
Then there is the hero AT-TE... Not an option for most Rebs, since frags are non-existant. Hero AT-AT upgradeable via credits. That's why one is used in pretty much every war replay I've ever seen, along with a couple of shield bombers, to take out the squad center. The juggernaut is usually not a great option, in this case the additional speed coupled with less range means it's not as effective and trips defense.