HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

General topics, questions, suggestions, bugs, or anything Star Wars Commander related.
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Mainzer
Officer
Posts: 9

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#91 » Mon Nov 25, 2019 5:47 am

Thats the burst score Reb vs. Imperial:

Empire bursts have a damage x shoot of 1508 and fire 8 shoots sequence x
clip resulting into a 12065 overall damage while
The rebel bursts have a damage x shoot of
1597 while fires only 6 shoots x clip resulting into a 9582 overall damage.
That's a difference or 2483 lower damage , 21.4% less output damage then
empire counterpart.
That value become even higher applying the armory boost of +147% resulting
into a 6110 extra damage from empire Bursts.
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DarkRebel
Grand Admiral
Posts: 1437

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#92 » Mon Nov 25, 2019 2:12 pm

Mainzer wrote:Thats the burst score Reb vs. Imperial:

Empire bursts have a damage x shoot of 1508 and fire 8 shoots sequence x
clip resulting into a 12065 overall damage while
The rebel bursts have a damage x shoot of
1597 while fires only 6 shoots x clip resulting into a 9582 overall damage.
That's a difference or 2483 lower damage , 21.4% less output damage then
empire counterpart.
That value become even higher applying the armory boost of +147% resulting
into a 6110 extra damage from empire Bursts.

Your math is off.
You need to consider clip time.
For rebel burst, each clip is 3.675s (shorter) compared to 4.175s clip time for IMP burst.
Taking clip time into account, rebel burst damage per second (DPS) is 2607 compared to 2889 for IMP burst.
The IMP burst advantage is 10.8%. That's it.


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StrikerRebel
Commodore
Posts: 215

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#93 » Sat Nov 30, 2019 1:03 am

...but sonics and bursts are brother in arms and if the sonics did their shot and bursts clear the field, what do you think, what is more powerful the damage per second or the overall damage per clip ?
Thats experience, not maths....
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Shelendil
Grand Admiral
Posts: 1076

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#94 » Sat Nov 30, 2019 4:00 am

StrikerRebel wrote:...but sonics and bursts are brother in arms and if the sonics did their shot and bursts clear the field, what do you think, what is more powerful the damage per second or the overall damage per clip ?
Thats experience, not maths....


Does that matter, since it favors imp for both?
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Therealharbinger
Major General
Posts: 284

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#95 » Sat Nov 30, 2019 4:30 am

This hot fix doesnt seem to apply to forest jumps. Snow jumps seem way more OP than forest ones.


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Midge
Grand Admiral
Posts: 1244

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#96 » Tue May 19, 2020 12:11 pm

FruitBowlMafia wrote:
Spock wrote:Not saying anything is ok because you have better rapids.
What I would say is that Luke needs a good skin.
Han needs a big buff.
Eatte frags need to be more attainable for rebels.
Turrets should be equal for both factions.

I don’t think anyone has ever said this was a beautifully designed game.
Most would agree it’s terrible. But we have always seen the potential it has to be one of the best.
Might be one reason why we stick around. Hoping one day that potential will be reached.

Agreed.

If we’re gonna tune the turrets 6 years in, we should make them equal.

Skin Luke, equalize the bursts @least. All I ask..


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That is some good shit.
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User avatar
XitLiteNtrNite
Major General
Posts: 357

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#97 » Tue May 19, 2020 2:48 pm

The Lazarus post, rising from the dead. I think it's safe to say we are well past any hope of an update, so we might as well ride out the game with the hand we've been dealt.
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lukeskywalker
Admiral
Posts: 669

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#98 » Tue May 19, 2020 3:27 pm

Why in the world is this coming up again? Must be a slow news day. LOL

Just saw the rest of the threads. Guess someone is on a troll binge.
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Leader
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Oldrebel
Commodore
Posts: 117

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#99 » Tue May 19, 2020 5:38 pm

lukeskywalker wrote:Why in the world is this coming up again? Must be a slow news day. LOL

Just saw the rest of the threads. Guess someone is on a troll binge.

What difference does it make?
FBM will spend the last few weeks of SWC as always, playing with himself.
He has no people skills.


Oldrebel
Commodore
Posts: 117

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#100 » Tue May 19, 2020 5:40 pm

And Midge still comes up short.


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