HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

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XitLiteNtrNite
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Posts: 328

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#61 » Wed Nov 20, 2019 12:42 pm

FruitBowlMafia wrote:
Spock wrote:
Shelendil wrote:The rapids are actually a bug. The jumps were not.


This is not correct.
The issue with jumps was a bug that was finally found (thanks to the players) and fixed.

You dont know that for sure... Making statements to fit the narrative.

The game devs have said jumps were a bug which they corrected
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Shelendil
Grand Admiral
Posts: 1053

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#62 » Wed Nov 20, 2019 12:56 pm

XitLiteNtrNite wrote:
FruitBowlMafia wrote:
Spock wrote:
This is not correct.
The issue with jumps was a bug that was finally found (thanks to the players) and fixed.

You dont know that for sure... Making statements to fit the narrative.

The game devs have said jumps were a bug which they corrected


Then it's a terribly designed game if one side has uniformly better troops than the other side, no?

Infantry is now roughly equal in dps per uc, except snipers have better modifiers than sharpshooters.
All comparable vehicles are equal or better for imps.
All comparable heroes are equal or better for imps (Vader skin and AT-AT skin).
Guard reserve is better for imps (see sniper modifiers and mobile heavy cannon).

But it's ok because we have rapids? Come on now.
ShadyRebels24
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Richaldo
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Posts: 1145

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#63 » Wed Nov 20, 2019 1:08 pm

Shelendil wrote:
XitLiteNtrNite wrote:
FruitBowlMafia wrote:You dont know that for sure... Making statements to fit the narrative.

The game devs have said jumps were a bug which they corrected


Then it's a terribly designed game if one side has uniformly better troops than the other side, no?

Infantry is now roughly equal in dps per uc, except snipers have better modifiers than sharpshooters.
All comparable vehicles are equal or better for imps.
All comparable heroes are equal or better for imps (Vader skin and AT-AT skin).
Guard reserve is better for imps (see sniper modifiers and mobile heavy cannon).

But it's ok because we have rapids? Come on now.


If it makes you feel any better... my level 9 keeps getting matched with you, yet I can never find you with my big base???

The game is FUBAR... let's not blame the players... always blame THIS game :)
Richaldo. Level 27 Prestige 166,300 medals.
Leader of SITh, Level 50 - Killing rebels since 2014!


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Spock
Grand Admiral
Posts: 1068

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#64 » Wed Nov 20, 2019 1:12 pm

Not saying anything is ok because you have better rapids.
What I would say is that Luke needs a good skin.
Han needs a big buff.
Eatte frags need to be more attainable for rebels.
Turrets should be equal for both factions.

I don’t think anyone has ever said this was a beautifully designed game.
Most would agree it’s terrible. But we have always seen the potential it has to be one of the best.
Might be one reason why we stick around. Hoping one day that potential will be reached.
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Shelendil
Grand Admiral
Posts: 1053

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#65 » Wed Nov 20, 2019 1:20 pm

It's a "bug" that Disney never would have corrected, but Zynga corrects because they don't have the same history with the game.

Rebel speeder bikes and v-4x-d speeders have this same "bug."

Imperial speeder bikes fire both cannons at the same time, for 2 shot count in 875 ms. Rebel speeder bikes fire one cannon, then the other cannon, for 2 shot count in 1750 ms, reducing the dps by a factor of two.
ShadyRebels24
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Spock
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Posts: 1068

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#66 » Wed Nov 20, 2019 1:34 pm

Shelendil wrote:It's a "bug" that Disney never would have corrected, but Zynga corrects because they don't have the same history with the game.

Rebel speeder bikes and v-4x-d speeders have this same "bug."

Imperial speeder bikes fire both cannons at the same time, for 2 shot count in 875 ms. Rebel speeder bikes fire one cannon, then the other cannon, for 2 shot count in 1750 ms, reducing the dps by a factor of two.


They might have corrected it if they took the time to find it. They didn’t tho. Zynga did.
If you feel there are other bugs that should be investigated then I encourage you to point them out to the developers.
They seem willing to investigate and fix bugs. That’s a good thing.
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Leader of the Imperial_Enclave.

Check out our YouTube channel with Almost 1,500 no outpost replays being shared. Quite possibly the largest collection of commander replays out there.

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FruitBowlMafia
Major General
Posts: 307

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#67 » Wed Nov 20, 2019 1:43 pm

XitLiteNtrNite wrote:
FruitBowlMafia wrote:
Spock wrote:
This is not correct.
The issue with jumps was a bug that was finally found (thanks to the players) and fixed.

You dont know that for sure... Making statements to fit the narrative.

The game devs have said jumps were a bug which they corrected

Zynga says you mean. Disney created the game and the fire rate of bursts and Jet/Jumps was by design.
Lone_Rebellion


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FruitBowlMafia
Major General
Posts: 307

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#68 » Wed Nov 20, 2019 1:46 pm

Spock wrote:Not saying anything is ok because you have better rapids.
What I would say is that Luke needs a good skin.
Han needs a big buff.
Eatte frags need to be more attainable for rebels.
Turrets should be equal for both factions.

I don’t think anyone has ever said this was a beautifully designed game.
Most would agree it’s terrible. But we have always seen the potential it has to be one of the best.
Might be one reason why we stick around. Hoping one day that potential will be reached.

Agreed.

If we’re gonna tune the turrets 6 years in, we should make them equal.

Skin Luke, equalize the bursts @least. All I ask..
Lone_Rebellion


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XitLiteNtrNite
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Posts: 328

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#69 » Wed Nov 20, 2019 2:26 pm

FruitBowlMafia wrote:
XitLiteNtrNite wrote:
FruitBowlMafia wrote:You dont know that for sure... Making statements to fit the narrative.

The game devs have said jumps were a bug which they corrected

Zynga says you mean. Disney created the game and the fire rate of bursts and Jet/Jumps was by design.

Now who is making statements to fit the narrative?
In game name: Paper Tiger
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Discord: Paper Tiger#6882


Shelendil
Grand Admiral
Posts: 1053

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#70 » Wed Nov 20, 2019 2:42 pm

Spock wrote:
Shelendil wrote:It's a "bug" that Disney never would have corrected, but Zynga corrects because they don't have the same history with the game.

Rebel speeder bikes and v-4x-d speeders have this same "bug."

Imperial speeder bikes fire both cannons at the same time, for 2 shot count in 875 ms. Rebel speeder bikes fire one cannon, then the other cannon, for 2 shot count in 1750 ms, reducing the dps by a factor of two.


They might have corrected it if they took the time to find it. They didn’t tho. Zynga did.
If you feel there are other bugs that should be investigated then I encourage you to point them out to the developers.
They seem willing to investigate and fix bugs. That’s a good thing.


Have you advocated to Zynga for any of these bug fixes, changes or additions you've listed that would benefit rebels?
ShadyRebels24
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