HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

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XitLiteNtrNite
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Posts: 357

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#41 » Tue Nov 19, 2019 7:02 pm

bob1084 wrote:So clearly you will be pissed about bursts

And atsts vs t2bs

But nah, that whole balance thing that imps hate

Would that be the same reason that rebel RFTs are viable and imperial RFTs aren't? Or some other minor difference in the game that really doesn't affect real game play?
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TKTB51
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Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#42 » Tue Nov 19, 2019 7:06 pm

let's not talk about how OP that stupid little silver/blue R2 unit is ...
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bob1084
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Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#43 » Tue Nov 19, 2019 7:22 pm

XitLiteNtrNite wrote:
bob1084 wrote:So clearly you will be pissed about bursts

And atsts vs t2bs

But nah, that whole balance thing that imps hate

Would that be the same reason that rebel RFTs are viable and imperial RFTs aren't? Or some other minor difference in the game that really doesn't affect real game play?


Rapids?

Ur serious? Rapids? Like rapids, the actual rapid turrets that only dev bases have? Hm, no I haven’t seen those anywhere, probably due to the fact that they are horrid

Lol, this is legit banging my head against a wall. But fun to watch the nonsense, been a while since I had a good convo with someone so ignorant on this game


bob1084
Commodore
Posts: 175

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#44 » Tue Nov 19, 2019 7:22 pm

TKTB51 wrote:let's not talk about how OP that stupid little silver/blue R2 unit is ...


Do go on please?


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TKTB51
Admiral
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Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#45 » Tue Nov 19, 2019 7:24 pm

has been discussed in other threads, not rehashing it here.
Player: TK-TB51 (leader)
Squad: DarkLords
Level 50 with all maxed out perks
Imperial (like you didn't know that already)

Founder of MEGA - "Make the Empire Great Again".

www.darklords.info (under construction)


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XitLiteNtrNite
Major General
Posts: 357

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#46 » Tue Nov 19, 2019 7:25 pm

bob1084 wrote:Rapids?

Ur serious? Rapids? Like rapids, the actual rapid turrets that only dev bases have? Hm, no I haven’t seen those anywhere, probably due to the fact that they are horrid

Lol, this is legit banging my head against a wall. But fun to watch the nonsense, been a while since I had a good convo with someone so ignorant on this game

Wow - I didn't realize that having jumps restored to their intended strength would upset you so much. No worries - rebel troops haven't been nerfed, and imperial defenses haven't been buffed, so you can continue along like always. Although you may need to swizzle your base a bit to account for troops that are impervious to almost all traps, something Imperials did quite some time ago.
In game name: Paper Tiger
Squad: CircleOf.Masters
Line ID: paper-tiger
Discord: Paper Tiger#6882


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mkenobi
Grand Admiral
Posts: 2003

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#47 » Tue Nov 19, 2019 8:25 pm

Why other queues always moves faster than yours?
Why the grass is always greener on the neighbours side?
Why traffic signals always changes to red in your time to move on?
Why does anyone always think the other faction has more advantages in this game?

Someone please stop this thread before it becomes another The Rebel Exodus Continues!
SWC Windows survivor.

Imperial HQ 11 & Rebel HQ 11 on vacation.


bob1084
Commodore
Posts: 175

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#48 » Tue Nov 19, 2019 8:59 pm

XitLiteNtrNite wrote:
bob1084 wrote:Rapids?

Ur serious? Rapids? Like rapids, the actual rapid turrets that only dev bases have? Hm, no I haven’t seen those anywhere, probably due to the fact that they are horrid

Lol, this is legit banging my head against a wall. But fun to watch the nonsense, been a while since I had a good convo with someone so ignorant on this game

Wow - I didn't realize that having jumps restored to their intended strength would upset you so much. No worries - rebel troops haven't been nerfed, and imperial defenses haven't been buffed, so you can continue along like always. Although you may need to swizzle your base a bit to account for troops that are impervious to almost all traps, something Imperials did quite some time ago.


Great, now go through usable loadouts for each side lmao

But again, this won’t work out for you so hey! I know, let’s move the goalposts!


bob1084
Commodore
Posts: 175

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#49 » Tue Nov 19, 2019 9:00 pm

TKTB51 wrote:has been discussed in other threads, not rehashing it here.


I thought not, no sense being made to look like a fool, mouth shut always the best option


Shelendil
Grand Admiral
Posts: 1076

Re: HOTFIX 2037 - Empire Jump Trooper Bug Fix - Discussion Topic

Post#50 » Wed Nov 20, 2019 3:56 am

The rapids are actually a bug. The jumps were not.
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