Therealharbinger wrote:Imp jump doesnt fire at the same rate as rebels. Now fixed and they fire in a quicker sequence. Ie two shot bursts rather than one.
DeathStriker wrote:TEST VIDEO
View the Test Video created by Tye Peer which shows an e-mail response by Developers as well as a comparison of Rebel Jetpack Trooper versus Empire Jump Trooper using new updated Damage Stats.
(see Post found here)
Adding to this Topic...
Oldrebel wrote:Great! So much for Rebels supposedly having better infantry and Imps having better mech.
Jets and jumps are now virtually identical.
So, buff the hailfire's health to at least double. Make rebel TX range equal to Imp TX range. Increase juggernaut range. Make hero AT-TE credit based like hero AT-AT. That will get us a better start on "balance".
bob1084 wrote:The most comical of these is bursts, no shot this gets fixed whatsoever, although I do love the fact that imps have no way of crying about more restrictions in wars
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